We present a method for including the visual effect of bubbles in a computer graphics uid simulation, thus en-hancing the illusion of realism for a splashing uid. Previous uid simulation methods have not included bubbles. Bubble creation is integrated into the particle level-set uid simulation algorithm. Individual bubbles are approx-imated by spheres, which form more complex shapes where they intersect. The rendering of bubbles and uid are integrated to create the appearance of one continuous surface. At the uid-air boundary, we integrate bubbles whenever level-set marker particles pass from from the outside to the inside of the uid. Thus, these particles rep-resent air that has become trapped within the uid surface. In addition, we detect...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
We present a novel framework based on a continuous fluid simulator for general simulation of realist...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
We present a method for including the visual effect of bubbles in a computer graphics fluid simulati...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
A simplified bubble model and its solver optimization method are proposed to solve the problem of po...
We introduce a novel practical single-phase particle simulation for trapped air bubbles in a turbule...
We present a new fluid animation technique in which liquid and gas interact with each other, using t...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
Abstract The effect of surface tension is dynamically and realistically represented within a multiph...
We present a discrete particle based method capable of creating very realistic animations of bubbles...
Numerical techniques frequently used for the simulation of one bubble can be classified as interface...
Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. W...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
We present a novel framework based on a continuous fluid simulator for general simulation of realist...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...
We present a method for including the visual effect of bubbles in a computer graphics fluid simulati...
International audienceWe present a novel framework based on a continuous fluid simulator for general...
Despite recent advances in fluid animation, producing small-scale detail of turbulent water still re...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
A simplified bubble model and its solver optimization method are proposed to solve the problem of po...
We introduce a novel practical single-phase particle simulation for trapped air bubbles in a turbule...
We present a new fluid animation technique in which liquid and gas interact with each other, using t...
Realistically animated uids can add substantial realism to interactive applications such as virtual ...
Abstract The effect of surface tension is dynamically and realistically represented within a multiph...
We present a discrete particle based method capable of creating very realistic animations of bubbles...
Numerical techniques frequently used for the simulation of one bubble can be classified as interface...
Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. W...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
We present a novel framework based on a continuous fluid simulator for general simulation of realist...
Creating realistic animations of water is a challenging problem in the field of computer graphics. T...