In this paper we propose an approach for personalising the space in which a game is played (i.e., levels) depen-dent on classifications of the user’s facial expression – to the end of tailoring the affective game experience to the individual user. Our approach is aimed at online game personalisation, i.e., the game experience is personalised during actual play of the game. A key insight of this pa-per is that game personalisation techniques can leverage novel computer vision-based techniques to unobtrusively infer player experiences automatically based on facial ex-pression analysis. Specifically, to the end of tailoring the affective game experience to the individual user, in this paper we (1) leverage the proven INSIGHT facial expres-sion...
© 2014 ACM. Understanding player experiences is central to game design. Video captures of players is...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
In this paper we propose an approach for personalising the space in which a game is played (i.e., le...
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
During the last several years, facial recognition technology has seen many improvements within the f...
In this paper we introduce Facial Expression Analysis (FEA) both as a means of predicting in-game di...
Facial expression and emotions recognition had attracted the attention of game developers and there ...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
Personalisation is the automatic customisation of content and services based on a prediction of what...
Understanding player experiences is central to game design. Video captures of players is a common pr...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
Different physiological theories and experiments have studied the link between emotions and humans' ...
Affective, 'emotional' as widely known, gaming, constitutes the new frontier for game design and dev...
Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaInteraction is moving towards n...
© 2014 ACM. Understanding player experiences is central to game design. Video captures of players is...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
In this paper we propose an approach for personalising the space in which a game is played (i.e., le...
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rig...
During the last several years, facial recognition technology has seen many improvements within the f...
In this paper we introduce Facial Expression Analysis (FEA) both as a means of predicting in-game di...
Facial expression and emotions recognition had attracted the attention of game developers and there ...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
Personalisation is the automatic customisation of content and services based on a prediction of what...
Understanding player experiences is central to game design. Video captures of players is a common pr...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
Different physiological theories and experiments have studied the link between emotions and humans' ...
Affective, 'emotional' as widely known, gaming, constitutes the new frontier for game design and dev...
Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaInteraction is moving towards n...
© 2014 ACM. Understanding player experiences is central to game design. Video captures of players is...
Estimating affective and cognitive states in conditions of rich human-computer interaction, such as ...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...