Although commonly considered something that is for “after school ” and best left out of the K-12 curriculum, the creation of comic books incorporate several skills from multiple academic curricula. This paper outlines two summer programs, one offered to ages nine through 15 year olds and another offered to 15 through 18 year olds. The programs teach students how to create their own digital comic book and emphasize proper writing skills, storyline development, fine arts skills, and the use of scanning, graphic design software, and page-layout design. Overview Although originating in the very late 1800s, comic books hit their stride as a media in the 1920s and 1930s. Thus, reading comic books has long been something that school-aged kids spen...
Comics and graphic novels are redefining what and how we read and see. And, increasingly, they are ...
Students, publishers, and educators have embraced comics for their engaging format and high-interest...
The adoption of interactive digital storytelling environments for learner-generated comics developme...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
During Spring 2009, Dr. Kessler created and published a comic book series that embedded math content...
In the era of digital information the environment of learning and teaching has undergone tremendous ...
Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-ba...
Comics can be used as sophisticated teaching tools at a high level of education. Comic books, graphi...
Artistic medias as tools for the learning and the communication of science has been very little stud...
This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutain...
The article presents information on several online tools that can be used for creation of comics and...
This thesis describes the origin of comics and their sub-genres and explores how the use of comic bo...
The creative use of comics in teaching world literature, having a distinct feature of teaching using...
Comics and graphic novels are redefining what and how we read and see. And, increasingly, they are ...
Students, publishers, and educators have embraced comics for their engaging format and high-interest...
The adoption of interactive digital storytelling environments for learner-generated comics developme...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
The aim of this article is to increase knowledge on the use of comics as materials in K-9 education ...
During Spring 2009, Dr. Kessler created and published a comic book series that embedded math content...
In the era of digital information the environment of learning and teaching has undergone tremendous ...
Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-ba...
Comics can be used as sophisticated teaching tools at a high level of education. Comic books, graphi...
Artistic medias as tools for the learning and the communication of science has been very little stud...
This paper aims t oexplore the growing potential of digital comics and graphic novels as an edutain...
The article presents information on several online tools that can be used for creation of comics and...
This thesis describes the origin of comics and their sub-genres and explores how the use of comic bo...
The creative use of comics in teaching world literature, having a distinct feature of teaching using...
Comics and graphic novels are redefining what and how we read and see. And, increasingly, they are ...
Students, publishers, and educators have embraced comics for their engaging format and high-interest...
The adoption of interactive digital storytelling environments for learner-generated comics developme...