License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. We demonstrate the unsuitability of Artificial Neural Networks (ANNs) to the game of Tetris and show that their great strength, namely, their ability of generalization, is the ultimate cause. This work describes a variety of attempts at applying the Supervised Learning approach to Tetris and demonstrates that these approaches (resoundedly) fail to reach the level of performance of hand-crafted Tetris solving algorithms. We examine the reasons behind this failure and also demonstrate some interesting auxiliary results. We show that training a separate network for each Tetris piece tends to outperform the traini...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
Decades of research have been invested in making computer programs for playing games such as Chess a...
This is a technical appendix designed to support "Learning to Play 3 3 Games: Neural Networks ...
Tetris is a hard game to learn due to its random environment, large state space, and need for a long...
Using neural networks to play Tetris is a classical implementation. Tetris is a game where there are...
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing agai...
Finding optimal strategies for the game of Tetris is an interesting NP-complete problem that has att...
For years, video games have been a field of innovation and progress, but mainly in the realms of gra...
Abstract: Problem statement: The retail sales of computer and video games have grown enormously duri...
Throughout this research, imposing the training of an Artificial Neural Network (ANN) to play tic-ta...
Problem statement: The retail sales of computer and video games have grown enormously during the las...
Researchers in the field of computer games interest in creating not only strong game-playing program...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Computer game-playing programs based on deep reinforcement learning have surpassed the performance o...
Video game AI to this day is a series of hardcoded responses to situations that may arise during the...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
Decades of research have been invested in making computer programs for playing games such as Chess a...
This is a technical appendix designed to support "Learning to Play 3 3 Games: Neural Networks ...
Tetris is a hard game to learn due to its random environment, large state space, and need for a long...
Using neural networks to play Tetris is a classical implementation. Tetris is a game where there are...
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing agai...
Finding optimal strategies for the game of Tetris is an interesting NP-complete problem that has att...
For years, video games have been a field of innovation and progress, but mainly in the realms of gra...
Abstract: Problem statement: The retail sales of computer and video games have grown enormously duri...
Throughout this research, imposing the training of an Artificial Neural Network (ANN) to play tic-ta...
Problem statement: The retail sales of computer and video games have grown enormously during the las...
Researchers in the field of computer games interest in creating not only strong game-playing program...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Computer game-playing programs based on deep reinforcement learning have surpassed the performance o...
Video game AI to this day is a series of hardcoded responses to situations that may arise during the...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
Decades of research have been invested in making computer programs for playing games such as Chess a...
This is a technical appendix designed to support "Learning to Play 3 3 Games: Neural Networks ...