Abstract: The performance of athletes is often influenced by the presence of an audience. This pressure situation, which is common for competition, cannot be trained for on available simulators. Therefore, a novel rowing simulator with virtual reality technology was developed and evaluated. Ten participants of different skill levels were rowing 3 · 1000m with positive, neutral, and negative virtual audience tribunes in blocks of random order. The analysis of movement variables, physiological response, questionnaires, and interviews was used to detect differences between audience blocks and adjoining non-audience blocks. Although some par-ticipants responded in part to the investigated movement and physiological variables, no reli-able effec...
The advancements in virtual environment (VE) technologies, the improvements in models of motor contr...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
Objectives: The aim of the study was to test the performance, motivational, and affective impact of ...
This study focused on one of the most important factors in rowing performance which is the ability d...
Technology is advancing rapidly in virtual reality (VR) and sensors, gathering feedback from our bod...
Objectives: The aim of the study was to test the effect of rowing against a moderately challenging ...
Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped spe...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Physical inactivity is associated with a host of negative health outcomes. Approximately 80% of Amer...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
The success of interpersonal activities strongly depends on the coordination between our movements a...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
The success of interpersonal activities strongly depends on the coordination between our movements a...
The advancements in virtual environment (VE) technologies, the improvements in models of motor contr...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
Objectives: The aim of the study was to test the performance, motivational, and affective impact of ...
This study focused on one of the most important factors in rowing performance which is the ability d...
Technology is advancing rapidly in virtual reality (VR) and sensors, gathering feedback from our bod...
Objectives: The aim of the study was to test the effect of rowing against a moderately challenging ...
Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped spe...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Physical inactivity is associated with a host of negative health outcomes. Approximately 80% of Amer...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
The success of interpersonal activities strongly depends on the coordination between our movements a...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
Simulators are commonly used to train complex tasks. In particular, simulators are applied to train ...
The success of interpersonal activities strongly depends on the coordination between our movements a...
The advancements in virtual environment (VE) technologies, the improvements in models of motor contr...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...