Although a substantial body of research exists on gender differences in computer-mediated communication, relatively little empirical attention has been directed toward how people perform a different gender online, or to what behavioral cues other partici-pants attend in assessing others ’ real-life gender. This study analyzes deceptive gender performances and assessments of their authenticity in The Turing Game, a publicly avail-able synchronous text chat environment that supports spontaneous identity games. Con-tent analysis of game logs shows that contestants produce stereotypical content when attempting to pass as the opposite gender, as well as giving off stylistic cues to their real-life gender. However, contrary to previous evidence t...