The purpose of this paper is to present a review of research on Second Life (SL) as a learning environment within English as a foreign language (EFL) context, as research on its use within EFL learning is relatively new. T he study is categorized into four main sections. Introduction section introduces the rationale of the paper and SL. Next section reviews the studies on Second Life in EFL learning, and focuses on the effects of SL on affective states, interaction and communication in SL, collaborative and autonomous learning in SL, sharing culture in SL
This project focuses on foreign language learning in Second Life and the implications for resource p...
As one of the development technologies, the Second Life (SL) platform as virtual world offers Englis...
There have been several attempts to integrate Web 2.0 technologies including podcasts, weblogs, wiki...
The purpose of this paper is to present a review of research on Second Life (SL) as a learning envir...
Over the last few years there has been an increased interest in Multi-User Virtual Environments (MUV...
The use of multi-user virtual environments (MUVEs) as a learning platform has been one of the new tr...
English.Edu : Journal of Language Teaching and Research Voll. 7, No. 2, July 2007, p. 120-128Compute...
AbstractThis research study aims to depict an evaluation of using Second Life (SL) in English Langua...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Second life (SL) promises the possibility for the development of useful and meaningful learning acti...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
The advancement and innovation on learning technology such as 3D virtual worlds offers new opportuni...
Learning a foreign language and culture successfully requires a process that does not feel artificia...
Second Life is a virtual world that was created by Linden Labs in 2003 and that can be easily downlo...
This project focuses on foreign language learning in Second Life and the implications for resource p...
As one of the development technologies, the Second Life (SL) platform as virtual world offers Englis...
There have been several attempts to integrate Web 2.0 technologies including podcasts, weblogs, wiki...
The purpose of this paper is to present a review of research on Second Life (SL) as a learning envir...
Over the last few years there has been an increased interest in Multi-User Virtual Environments (MUV...
The use of multi-user virtual environments (MUVEs) as a learning platform has been one of the new tr...
English.Edu : Journal of Language Teaching and Research Voll. 7, No. 2, July 2007, p. 120-128Compute...
AbstractThis research study aims to depict an evaluation of using Second Life (SL) in English Langua...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Second life (SL) promises the possibility for the development of useful and meaningful learning acti...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
The advancement and innovation on learning technology such as 3D virtual worlds offers new opportuni...
Learning a foreign language and culture successfully requires a process that does not feel artificia...
Second Life is a virtual world that was created by Linden Labs in 2003 and that can be easily downlo...
This project focuses on foreign language learning in Second Life and the implications for resource p...
As one of the development technologies, the Second Life (SL) platform as virtual world offers Englis...
There have been several attempts to integrate Web 2.0 technologies including podcasts, weblogs, wiki...