Figure 1: An example data set that contains 3D scans from 8 different viewing angles. We present a method to merge multiple scans of a 3D object, which exhibit color variation in the overlapped regions. Our method attempts to recover the reflectance properties of the object from the color image of each view. Then we use the recovered reflectance properties to produce a more consistent color blending in the overlapped regions. The recovered reflectance properties can also be used to apply different lighting to the acquired 3D model. Our method differs from previous works by allowing the object colors to vary across the surfaces and by allowing each scan to have a different light source position
Thesis (Ph. D.)--University of Washington, 1997This dissertation addresses the problem of scanning b...
In general, multiple views are required to create a complete 3-D model of an object or of a multi-ro...
This paper addresses the problem of scanning both the color and geometry of real objects and display...
[[abstract]]A method to merge multiple scans of a 3D object, which exhibit color variation in the ov...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
Creating digital representation of physical objects is becoming more and more popular as scanning te...
An object model for computer graphics applications should contain two aspects of information: shape ...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
An object model for computer graphics applications should contain two aspects of information: shape ...
3D models obtained with advanced survey techniques such as close-range photogrammetry and laser scan...
An image is a projection of the three-dimensional world taken at an instance in space and time. Its ...
In this paper we present an extension to high resolution multi-view fringe projection systems, as in...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
Abstract. This study aims at building photorealistic 3D models of realworld objects. We discuss the ...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Thesis (Ph. D.)--University of Washington, 1997This dissertation addresses the problem of scanning b...
In general, multiple views are required to create a complete 3-D model of an object or of a multi-ro...
This paper addresses the problem of scanning both the color and geometry of real objects and display...
[[abstract]]A method to merge multiple scans of a 3D object, which exhibit color variation in the ov...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
Creating digital representation of physical objects is becoming more and more popular as scanning te...
An object model for computer graphics applications should contain two aspects of information: shape ...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
An object model for computer graphics applications should contain two aspects of information: shape ...
3D models obtained with advanced survey techniques such as close-range photogrammetry and laser scan...
An image is a projection of the three-dimensional world taken at an instance in space and time. Its ...
In this paper we present an extension to high resolution multi-view fringe projection systems, as in...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
Abstract. This study aims at building photorealistic 3D models of realworld objects. We discuss the ...
diffuse, specular, specular normal, and specular roughness maps. (c) A rendering of the sunglasses w...
Thesis (Ph. D.)--University of Washington, 1997This dissertation addresses the problem of scanning b...
In general, multiple views are required to create a complete 3-D model of an object or of a multi-ro...
This paper addresses the problem of scanning both the color and geometry of real objects and display...