This paper investigates how digital media and screen-based navigation can be utilised to provide engagement with prehistory. In light of the importance of material remains and the increased pressure of tourism, it is important to find creative solutions to physical visitation that continue to provide meaningful experiences for visitors. Rather than revisiting the more familiar questions of digital preservation and conservation, the paper explores how computer game techniques can be applied to create compelling cultural experiences. Rethinking digital interaction for cultural heritage is located in the architecture of Mnajdra, a Maltese Megalithic temple and recent work by game researchers and archaeologists. Focusing on the spatial structur...
When we design digital places that represent the past using media such as game engines, it is all to...
TestingThis thesis deliberates how archaeological architectural visualization in video games represe...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
The use of visualisation technologies is well established in digital cultural heritage. The earlier ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
For the last twenty years phenomenology has been an intensely discussed topic in prehistoric archaeo...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Heritage interpretation is often used to indicate the storylines adapted to help visitors to engage ...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Heritage places are characteristically imbued with a multiplicity of meanings contingent on the spec...
Archaeological heritage needs new paradigms and methods to become a stimulus to territorial enhancem...
When we design digital places that represent the past using media such as game engines, it is all to...
TestingThis thesis deliberates how archaeological architectural visualization in video games represe...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
The use of visualisation technologies is well established in digital cultural heritage. The earlier ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
Video games can be considered a strong asset in the tourism industry. It is a form of media that all...
For the last twenty years phenomenology has been an intensely discussed topic in prehistoric archaeo...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Heritage interpretation is often used to indicate the storylines adapted to help visitors to engage ...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Heritage places are characteristically imbued with a multiplicity of meanings contingent on the spec...
Archaeological heritage needs new paradigms and methods to become a stimulus to territorial enhancem...
When we design digital places that represent the past using media such as game engines, it is all to...
TestingThis thesis deliberates how archaeological architectural visualization in video games represe...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...