Abstract. The current state of the art virtual characters fall far short of characters produced by skilled animators. One reason for this is that the physical behaviors of virtual characters do not express the emotions and attitudes of the character adequately. A key deficiency possessed by virtual characters is that their gaze behavior is not emotionally expressive. This paper describes work on expressing emotion through head movement and body posture during gaze shifts, with intent to integrate a model of emotionally expressive eye movement into this work in the future. The paper further describes an evaluation showing that users can recognize the emotional states generated by the model.
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
The human eyes and their surrounding features are capable of conveying an array of emotional and soc...
Abstract Virtual reality platforms producing interactive and highly realistic characters are being u...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
A crucial issue in computationally modeling believable characters is determining the connection betw...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
Abstract. A truly realistic virtual environment for simulation would require human characters to dis...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
This study is aims to find out the relationship between expressive body movements with basic emotion...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
The human eyes and their surrounding features are capable of conveying an array of emotional and soc...
Abstract Virtual reality platforms producing interactive and highly realistic characters are being u...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
A crucial issue in computationally modeling believable characters is determining the connection betw...
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
Abstract. A truly realistic virtual environment for simulation would require human characters to dis...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
This study is aims to find out the relationship between expressive body movements with basic emotion...
This thesis investigates the affective and attentive gaze-based interaction with virtual humans and ...
The human eyes and their surrounding features are capable of conveying an array of emotional and soc...
Abstract Virtual reality platforms producing interactive and highly realistic characters are being u...