In this paper, we propose adaptive and flexible quantization and compression algorithms for 3-D point data using vector quantization (VQ) and rate-distortion (R-D) optimization. The point data are composed of the position and the radius of sphere based on QSplat representation. The positions of child spheres are first transformed to the local coordinate system, which is determined by the parentchildren relationship. The local coordinate transform makes the positions more compactly distributed in 3-D space, facilitating an effective application of VQ. We also develop a constrained encoding method for the radius data, which can provide a hole-free surface rendering at the decoder side. Furthermore, R-D optimized compression algorithm is propo...
In this paper we present a compression scheme for large point scans including per-point normals. For...
As being one of the main representation formats of 3D real world and well-suited for virtual reality...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
A geometry compression algorithm for 3-D QSplat data using vector quantization (VQ) is proposed in t...
We propose a lossless compression algorithm for three-dimensional point data in graphics application...
International audienceThis paper deals with the current trends of technologies which aim at represen...
A lossless compression algorithm of 3D point data is proposed in this work. QSplat is one of the eff...
International audienceIn this paper, we address the challenging problem of the 3D point cloud compre...
In order to efficiently archive and transmit large 3D models, lossy and lossless compression methods...
A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of...
International audiencePoint clouds are widely emerged as a promising 3D visual representation model ...
IEEE 12th Signal Processing and Communications Applications Conference -- APR 28-30, 2004 -- Kusadas...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
Abstract—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transm...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
In this paper we present a compression scheme for large point scans including per-point normals. For...
As being one of the main representation formats of 3D real world and well-suited for virtual reality...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...
A geometry compression algorithm for 3-D QSplat data using vector quantization (VQ) is proposed in t...
We propose a lossless compression algorithm for three-dimensional point data in graphics application...
International audienceThis paper deals with the current trends of technologies which aim at represen...
A lossless compression algorithm of 3D point data is proposed in this work. QSplat is one of the eff...
International audienceIn this paper, we address the challenging problem of the 3D point cloud compre...
In order to efficiently archive and transmit large 3D models, lossy and lossless compression methods...
A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of...
International audiencePoint clouds are widely emerged as a promising 3D visual representation model ...
IEEE 12th Signal Processing and Communications Applications Conference -- APR 28-30, 2004 -- Kusadas...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
Abstract—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transm...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
In this paper we present a compression scheme for large point scans including per-point normals. For...
As being one of the main representation formats of 3D real world and well-suited for virtual reality...
this paper, we present a single-resolution technique for lossless compression of point-based 3D mode...