The aim of this study is to understand consumer goals for virtual consumption in social virtual worlds. Using a means-end chain approach, interviews with 93 users were analyzed to produce a hierarchical goal map, revealing that virtual consumption enables a diversity of goals beyond the previously identified experiential goals. The article's theoretical contributions include: (1) extending our understanding of user goals/goal relationships for virtual activities and (2) developing virtual liminoid theory, which describes transitions between users' real-world and virtual identities and virtual consumption as a transition catalyst. The study illustrates the value of a goal focus for future research on user behavior in virtual worlds...
Virtual worlds are 3D, online, persistent, multi-user environments where users interact through avat...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This virtual platform study enhances the building of stronger social communities. It researches the ...
The purpose of this study is twofold: first, to investigate user goals in social virtual worlds; sec...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities a...
This study aims at investigating users ’ purposes for social virtual worlds which are thriving and e...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
http://www.acrwebsite.org/volumes/display.asp?id=15029International audienceThis paper aims to impro...
This study aims at investigating users’ purposes for social virtual worlds which are thriving and em...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
[[abstract]]Purpose – The purpose of this paper is to examine the effects of interactive and social ...
Virtual worlds are 3D, online, persistent, multi-user environments where users interact through avat...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This virtual platform study enhances the building of stronger social communities. It researches the ...
The purpose of this study is twofold: first, to investigate user goals in social virtual worlds; sec...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
Virtual consumption involves consuming virtual goods in cyberspace. Virtual consumption activities a...
This study aims at investigating users ’ purposes for social virtual worlds which are thriving and e...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
http://www.acrwebsite.org/volumes/display.asp?id=15029International audienceThis paper aims to impro...
This study aims at investigating users’ purposes for social virtual worlds which are thriving and em...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
[[abstract]]Purpose – The purpose of this paper is to examine the effects of interactive and social ...
Virtual worlds are 3D, online, persistent, multi-user environments where users interact through avat...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This virtual platform study enhances the building of stronger social communities. It researches the ...