In the last few years, academic interest in computer games has been rapidly increasing, leading to what Juul describes as “a state of productive chaos ” (Juul, 2006, n.p.). On the one hand, the fact that computer games are researched from a wide variety of different perspectives within various dis-ciplines leads to a somewhat ‘chaotic ’ situation with sometimes downright polemic discussions of methodological and epistemological questions. On the other hand, the chaos is productive, as not only the fact that computer game studies have become “an area with its own set of conferences, associations and journals ” (Juul, 2006, n.p.), but also the relatively large number of recently published essay collections and handbooks contributing to the ac...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
The Immersive Playground. Game As DromenonThe current analyses of games is conducted in games studie...
This is a critical cultural and political economic analysis of the video game as an engine of global...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
In the Game Culture Reader , editors Jason C. Thompson and Marc Ouellette propose that Game Studies...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
The Immersive Playground. Game As DromenonThe current analyses of games is conducted in games studie...
This is a critical cultural and political economic analysis of the video game as an engine of global...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
A short, speculative account of the state of play in the formation of a discipline or field of compu...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
In the Game Culture Reader , editors Jason C. Thompson and Marc Ouellette propose that Game Studies...
The current analyses of games is conducted in games studies at the sociological, aesthetical and eco...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
This paper questions some of the fundamental psychological assumptions that have stimulated the upta...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
Re-examining game studies. Understanding and moving beyond formal and cultural approaches to video g...
The Immersive Playground. Game As DromenonThe current analyses of games is conducted in games studie...
This is a critical cultural and political economic analysis of the video game as an engine of global...