This research seeks to explore how participant video gamers ’ cultural capital impacts their interpretations of the racial content in video games. Having cultural capital on the video game world mediates interpretation of video game racial semiotics showing complexity in the reproduction and contestation of race in media. The project seeks to supplement grounds that show complexity in how people interpret racial content from a growing video game industry. Data were collected through personal interviews where participants played the racialized game Grand Theft Auto: The Ballad of Gay Tony for 30-50 minutes. A sample of 23 participants covering gender, gaming experience, and race answered questions assessing racial lens, then played the game ...
This study compiled the 20 best-selling games from 2010 to 2015 from Steam250 to build a survey to e...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Research on minority representation in video games usually asserts: 1. the industry excludes certain...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participants from different gender, race, video game experience, ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Systemic research has only recently begun to examine the psychological effects of video games on use...
The video game industry has become integrated into American lives and has continued to grow at a ste...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
This dissertation explores the video game experience through extensive ethnographic research conduct...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
Video games can impact individual’s identification with a character presented within that game. The ...
Systemic research has only recently begun to examine the psychological effects of video games on use...
This study compiled the 20 best-selling games from 2010 to 2015 from Steam250 to build a survey to e...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Research on minority representation in video games usually asserts: 1. the industry excludes certain...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participants from different gender, race, video game experience, ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Systemic research has only recently begun to examine the psychological effects of video games on use...
The video game industry has become integrated into American lives and has continued to grow at a ste...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
This dissertation explores the video game experience through extensive ethnographic research conduct...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
Video games can impact individual’s identification with a character presented within that game. The ...
Systemic research has only recently begun to examine the psychological effects of video games on use...
This study compiled the 20 best-selling games from 2010 to 2015 from Steam250 to build a survey to e...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Research on minority representation in video games usually asserts: 1. the industry excludes certain...