In this work, we introduce an integrated multi-finger wearable haptic setup which discriminate the stiffness of virtual objects. The overall setup is made of an Oculus Rift (Oculus VR, LLC) combined with a Leap Motion controller (Leap Motion, Inc) and five ERM vibro-tactile actuators, for the virtual immersion, the hand tracking and the 5-fingers haptic feedback, respectively. This setup is integrated with a Unity Game Engine customised software simulating stiffness of virtual objects and returning modulated amplitude of electrical signals for the vibro-tactile actuators on the end-user fingers. The system is under development for applications such as surgical training and pre-operative planning
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
International audienceWe present a novel three Revolute-Revolute-Spherical (3RRS) wearable fingertip...
This paper presents a study of haptic perception of virtual stiffness and the influence of visual fe...
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
This demonstration introduces a simple, cost effective approach which provides wireless and wearable...
Haptic systems have only recently started to be designed with wearability in mind. Compact, unobtru...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
In virtual/augmented/mixed reality (VR/AR/MR) applications, rendering soft virtual objects using a h...
We often interact with our environment through manual handling of objects and exploration of their p...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
Virtual Reality (VR) technology are increasingly used in complex engineering applications, and it ho...
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can b...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Sensory impairments have a negative impact on performance. We designed and validated a haptic-based ...
International audienceHaptic systems have only recently started to be designed with weara-bility in ...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
International audienceWe present a novel three Revolute-Revolute-Spherical (3RRS) wearable fingertip...
This paper presents a study of haptic perception of virtual stiffness and the influence of visual fe...
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
This demonstration introduces a simple, cost effective approach which provides wireless and wearable...
Haptic systems have only recently started to be designed with wearability in mind. Compact, unobtru...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
In virtual/augmented/mixed reality (VR/AR/MR) applications, rendering soft virtual objects using a h...
We often interact with our environment through manual handling of objects and exploration of their p...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
Virtual Reality (VR) technology are increasingly used in complex engineering applications, and it ho...
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can b...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Sensory impairments have a negative impact on performance. We designed and validated a haptic-based ...
International audienceHaptic systems have only recently started to be designed with weara-bility in ...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
International audienceWe present a novel three Revolute-Revolute-Spherical (3RRS) wearable fingertip...
This paper presents a study of haptic perception of virtual stiffness and the influence of visual fe...