abstract: Smartphones have become increasingly common over the past few years, and mobile games continue to be the most common type of application (Apple, Inc., 2013). For many people, the social aspect of gaming is very important, and thus most mobile games include support for playing with multiple players. However, there is a lack of common knowledge about which implementation of this functionality is most favorable from a development standpoint. In this study, we evaluate three different types of multiplayer gameplay (pass-and-play, Bluetooth, and GameCenter) via development cost and user interviews. We find that pass-and-play, the most easily-implemented mode, is not favored by players due to its inconvenience. We also find that GameCen...
The Final Year Project developed is 'Mobile Game: A Multiplayer Mobile Game via Bluetooth Technolog...
This thesis describes an implementation of an asynchronous multiplayer mode in mobile platform games...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
Social Networking has become very popular on smart phones. Game playing is an important part of soci...
This study focuses on the user interface elements of mobile phones and their qualities in multiplaye...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Today a number of mobile phones are equipped with different networking technologies such as Bluetoot...
Figure 1: Users playing a multiplayer car race game controlled by mobile phones. This work presents ...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
Multiplayer games have become very popular in the PC market. Almost none of the current games are sh...
The Final Year Project developed is 'Mobile Game: A Multiplayer Mobile Game via Bluetooth Technolog...
This thesis describes an implementation of an asynchronous multiplayer mode in mobile platform games...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
Social Networking has become very popular on smart phones. Game playing is an important part of soci...
This study focuses on the user interface elements of mobile phones and their qualities in multiplaye...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Today a number of mobile phones are equipped with different networking technologies such as Bluetoot...
Figure 1: Users playing a multiplayer car race game controlled by mobile phones. This work presents ...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Gaming on mobile phones is a business with a great growth potential both in profit and popularity. I...
Purpose - This paper aims to present the different issues that must be tackled when creating a viabl...
Multiplayer games have become very popular in the PC market. Almost none of the current games are sh...
The Final Year Project developed is 'Mobile Game: A Multiplayer Mobile Game via Bluetooth Technolog...
This thesis describes an implementation of an asynchronous multiplayer mode in mobile platform games...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...