abstract: Computer simulations are gaining recognition as educational tools, but in general there is still a line dividing a simulation from a game. Yet as many recent and successful video games heavily involve simulations (SimCity comes to mind), there is not only the growing question of whether games can be used for educational purposes, but also of how a game might qualify as educational. Endemic: The Agent is a project that tries to bridge the gap between educational simulations and educational games. This paper outlines the creation of the project and the characteristics that make it an educational tool, a simulation, and a game
Computer games and simulations are considered powerful tools for learning with an untapped potential...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
Since the invention of video games, many people would perceive these digital games as just entertain...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
Serious games constitute actually a recent and attractive way supposed to replace the classical bori...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
This article reports on the results of research carried out with university students using simulatio...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
Since the invention of video games, many people would perceive these digital games as just entertain...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
Serious games constitute actually a recent and attractive way supposed to replace the classical bori...
Thirty students aged 13-15 were observed at school when playing the COTS computer game SimCity 4 wit...
This article reports on the results of research carried out with university students using simulatio...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
In our paper Using player types to develop implementation of educational game presented in EDULEARN2...
Since the invention of video games, many people would perceive these digital games as just entertain...