VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based rendering (IBR) architecture for masking the latency. It runs in real-time even on very weak mobile devices, supports modern game engine graphics, and maintains high visual quality even for large view displacements. We propose a novel server-side dual-view representation that leverages an optimally-placed extra view and depth peeling to provide the client with coverage for filling disocclusion holes. This representation is directly rendered in a novel wide-angle projection with favorable directional parameterization. A new ...
Abstract—The display of complex 3D scenes in real-time on mobile devices is difficult due to the ins...
Rendering VR-content generally requires large image resolutions. This is both due to the display bei...
Emerging Mobile Immersive Computing applications, such as Virtual Reality (VR), Augmented Reality (A...
Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; h...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
The availability of high bandwidth with low-latency communication in 5G mobile networks enables remo...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
Publisher Copyright: © 2021 ACM.The availability of high bandwidth with low-latency communication in...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is ...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediat...
Triggered by several head-mounted display (HMD) devices that have come to the market in recent years...
This paper describes the core functionality and a proof-of-concept demonstration setup for remote 36...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
Virtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer ...
Designing low end-to-end latency system architectures for virtual reality is still an open and chall...
Abstract—The display of complex 3D scenes in real-time on mobile devices is difficult due to the ins...
Rendering VR-content generally requires large image resolutions. This is both due to the display bei...
Emerging Mobile Immersive Computing applications, such as Virtual Reality (VR), Augmented Reality (A...
Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; h...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
The availability of high bandwidth with low-latency communication in 5G mobile networks enables remo...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
Publisher Copyright: © 2021 ACM.The availability of high bandwidth with low-latency communication in...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is ...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediat...
Triggered by several head-mounted display (HMD) devices that have come to the market in recent years...
This paper describes the core functionality and a proof-of-concept demonstration setup for remote 36...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
Virtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer ...
Designing low end-to-end latency system architectures for virtual reality is still an open and chall...
Abstract—The display of complex 3D scenes in real-time on mobile devices is difficult due to the ins...
Rendering VR-content generally requires large image resolutions. This is both due to the display bei...
Emerging Mobile Immersive Computing applications, such as Virtual Reality (VR), Augmented Reality (A...