The goal of this research is to show how immersive virtual reality (IVR) can be used to study human responses to extreme emergencies in social situations. Participants interact realistically with animated virtual humans. We show this through experimental studies of bystander responses to a violent confrontation, and find that there are conditions under which people intervene to help virtual characters that are threatened. We go on to show that a reinforcement learning (RL) method can capture the types of actions of virtual humans that lead to greater intervention on the part of the bystander. It has been shown that people tend to respond realistically in social situations depicted in IVR when they have the illusion of ’being there’ (Place I...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
This paper describes the impact of display resolution and luminance on the responses of participants...
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
<div><p>Under what conditions will a bystander intervene to try to stop a violent attack by one pers...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
This paper describes the impact of display resolution and luminance on the responses of participants...
Virtual reality (VR) affords the study of the behaviour of people in social situations that would be...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
This paper reviews experimental methods for the study of the responses of people to violence in digi...
<div><p>Under what conditions will a bystander intervene to try to stop a violent attack by one pers...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
Under what conditions will a bystander intervene to try to stop a violent attack by one person on an...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
The occurrence of helping behavior is thought to be automatically triggered by reflexive reactions a...
This paper describes the impact of display resolution and luminance on the responses of participants...