Serious games based rehabilitation program needs a comprehensive and people-centred design for a better efficacy. In most studies benchmarking the computer-interaction interfaces is a prerequisite for adjusting the most appropriate user input for the rehabilitation application. The present study examines a comparison between three natural user interfaces and two standard computer interfaces in two different virtual reality tasks. The results illustrate that the acceptance and user-friendliness of a device regarding the completion of a specific task strongly depends on the task itself and on the abilities of the users
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
International audienceFacing an aging population with an increasing prevalence of dementia, the chal...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
n recent years Serious Games have gained a new importance, very driven by the proliferation of video...
In recent years Serious Games have gained a new importance, very driven by the proliferation of vide...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
Usability studies are an essential and iterative component of technology develop-ment and ease its t...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Virtual Reality (VR) offers the possibility to assess cognitive functioning in a dynamic environment...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
International audienceFacing an aging population with an increasing prevalence of dementia, the chal...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
Acquired brain injury patients often report navigation impairments. A cognitive rehabilitation thera...
n recent years Serious Games have gained a new importance, very driven by the proliferation of video...
In recent years Serious Games have gained a new importance, very driven by the proliferation of vide...
Contains fulltext : 193508.pdf (publisher's version ) (Open Access)Acquired brain ...
In this paper, the quality of the interaction of users with a 3D game using different modalities is ...
Usability studies are an essential and iterative component of technology develop-ment and ease its t...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Virtual Reality (VR) offers the possibility to assess cognitive functioning in a dynamic environment...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
The measurement of users\u2019 perception of functionalities in the use of Serious Games (SGs) along...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...
International audienceFacing an aging population with an increasing prevalence of dementia, the chal...
Virtual reality has the potential to provide a useful and versatile tool to education and the genera...