While the concept of Web 2.0 based Personal Learning Environments (PLEs) has generated significant interest in educational settings, there is little consensus regarding what this concept means and how teachers and students can develop and deploy Web 2.0 based PLEs to support their teaching and learning activities. In this paper a conceptual framework for building Web 2.0 based PLEs is proposed. The framework consists of four main elements, including (i) student’s control model, (ii) learning potential of Web 2.0 tools and services, (iii) project-based teaching approach, and (iv) technology-enhanced learning activities. The main purpose of the framework is to assist teachers to design appropriate Web 2.0 based learning activities. Students t...
Abstract: The main goal of this project was to verify the importance of providing technological-rich...
This chapter presents and evaluates a Web 2.0 Learning Design Framework that can be used to develop ...
The main goal of this project was to verify the importance of providing technological-rich experienc...
While the concept of Web 2.0 based Personal Learning Environments (PLEs) has generated significant i...
The purpose of this paper is to suggest approaches and guidelines for using Web 2.0 tools and servic...
Although current and upcoming web technologies offer all kinds of new opportunities to support stude...
Abstract: Studies involving the use of digital technologies in educational settings, based on the co...
The emergence of Web 2.0 has not only changed the available Web technologies, but also the way peopl...
The emergence of Web 2.0 has not only changed the available Web technologies, but also the way peopl...
Abstract This paper contributes to the suitability of web 2.0 technology in implementing collaborati...
A personalised learning environment (PLE) is focused on Web 2.0 tools as a way of integrating learni...
This paper presents an ongoing project that implements a platform for creating personal learning en...
Personal Learning Environments [PLEs] are integrated systems and tools that allow individuals to tak...
Currently, higher education institutions have been increasing the use of web technologies to support...
This paper summarises some of the recent studies on various types of learning approaches that have u...
Abstract: The main goal of this project was to verify the importance of providing technological-rich...
This chapter presents and evaluates a Web 2.0 Learning Design Framework that can be used to develop ...
The main goal of this project was to verify the importance of providing technological-rich experienc...
While the concept of Web 2.0 based Personal Learning Environments (PLEs) has generated significant i...
The purpose of this paper is to suggest approaches and guidelines for using Web 2.0 tools and servic...
Although current and upcoming web technologies offer all kinds of new opportunities to support stude...
Abstract: Studies involving the use of digital technologies in educational settings, based on the co...
The emergence of Web 2.0 has not only changed the available Web technologies, but also the way peopl...
The emergence of Web 2.0 has not only changed the available Web technologies, but also the way peopl...
Abstract This paper contributes to the suitability of web 2.0 technology in implementing collaborati...
A personalised learning environment (PLE) is focused on Web 2.0 tools as a way of integrating learni...
This paper presents an ongoing project that implements a platform for creating personal learning en...
Personal Learning Environments [PLEs] are integrated systems and tools that allow individuals to tak...
Currently, higher education institutions have been increasing the use of web technologies to support...
This paper summarises some of the recent studies on various types of learning approaches that have u...
Abstract: The main goal of this project was to verify the importance of providing technological-rich...
This chapter presents and evaluates a Web 2.0 Learning Design Framework that can be used to develop ...
The main goal of this project was to verify the importance of providing technological-rich experienc...