The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more realistic lighting has a positive effect on perceptual tasks. Although these new rendering techniques yield impressive results, they exhibit limitations in terms of their exibility and their performance. Monte Carlo ray tracing (MCRT)...
This paper describes three alternative volume rendering approaches to visualizing computational flui...
dissertationIn this dissertation a group of interactive volumetric rendering algorithms are presente...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
The field of volume visualization has undergone rapid development during the past years, both due to...
The field of volume visualization has undergone rapid development during the past years, both due to...
In recent years, it has become inevitable to use volume rendering techniques to create highly realis...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Journal ArticleAbstract-Direct volume rendering is a commonly used technique in visualization applic...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
This thesis presents a new volume rendering model, which uses a different representation of the voxe...
This paper describes three alternative volume rendering approaches to visualizing computational flui...
dissertationIn this dissertation a group of interactive volumetric rendering algorithms are presente...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
The field of volume visualization has undergone rapid development during the past years, both due to...
The field of volume visualization has undergone rapid development during the past years, both due to...
In recent years, it has become inevitable to use volume rendering techniques to create highly realis...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Journal ArticleAbstract-Direct volume rendering is a commonly used technique in visualization applic...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
This thesis presents a new volume rendering model, which uses a different representation of the voxe...
This paper describes three alternative volume rendering approaches to visualizing computational flui...
dissertationIn this dissertation a group of interactive volumetric rendering algorithms are presente...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...