The paper explores the relevance and use of games for speeding up the energy transition in the Dutch built environment. Since the transition of the Dutch energy system with the current policies is much slower than required given the urgency of the foreseeable problems and the substantive system delays. There seems to be a need for experimentation with innovative policy instruments, governance mechanisms, and systemic conditions. This paper includes applied emphases upon two topics as well as illustrations of the usefulness of games as tools for getting a grip on the energy transition. In this context, a conceptual model has been developed to illustrate the possible causes of the aforementioned slow transition in the built environment. Furth...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
International audienceInhabitants play a key role in the global energy consumption of buildings. How...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emission...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The transition to sustainable energy in a neighbourhood is not a trivial process and current efforts...
The Netherlands have tried very hard to increase their renewable energy sources (RES) shares to fulf...
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emission...
: To have sustainable societies, we need to accelerate the energy transition towards clean energy so...
Within the EU, energy transition at the local level is embedded in a complex stakeholder network wit...
Experimenting and learning are increasingly considered as means to innovate governance approaches fo...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
This paper presents the serious multi-player tabletop game GO2Zero and explores how such games may c...
The energy consumption of the current building stock represents about 40% of the total final energy ...
In context of rising demand for energy amidst limited resources, energy efficiency is one of the maj...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
International audienceInhabitants play a key role in the global energy consumption of buildings. How...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emission...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The transition to sustainable energy in a neighbourhood is not a trivial process and current efforts...
The Netherlands have tried very hard to increase their renewable energy sources (RES) shares to fulf...
The depletion of fossil fuel sources for our energy system and the influence on overall CO2 emission...
: To have sustainable societies, we need to accelerate the energy transition towards clean energy so...
Within the EU, energy transition at the local level is embedded in a complex stakeholder network wit...
Experimenting and learning are increasingly considered as means to innovate governance approaches fo...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
This paper presents the serious multi-player tabletop game GO2Zero and explores how such games may c...
The energy consumption of the current building stock represents about 40% of the total final energy ...
In context of rising demand for energy amidst limited resources, energy efficiency is one of the maj...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
International audienceInhabitants play a key role in the global energy consumption of buildings. How...
Research where gamification is used to influence household energy consumption is an emerging field. ...