To enhance the effectiveness of engineering simulations in product development, this thesis presents a new approach that enables designers to include human responses and reactions to artefact behaviour in their investigations. It does so without requiring deployment of real human subjects or investing in interactive virtual environments. The new method introduces scenario bundles, which designers specify as logical instructions that represent their conjectures of how human users react on possible artefact behaviours. During computer simulation, a scenario bundle controls a virtual model of the human user. This control causes intermediate changes in parameters and thus alters the course of the simulated process. The responses specified in sc...
At the same time as structural stress calculations in steady state situations become more complex an...
Studies show that pre-game content that is customized to fit a player could lead to better learning ...
International audienceWhen defining virtual reality applications with complex procedures, such as me...
To enhance the effectiveness of engineering simulations in product development, this thesis presents...
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming ...
This article presents a new methodology that enables designers to include in simulations not only th...
The approach described in this paper aims to offer designers a new way to investigate use processes ...
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming...
We introduce a methodology for modelling and simu-lating fully virtual human-artefact systems, aimin...
VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows ...
Today, the tests of a new product in its conceptual and design stage can be performed by using digit...
To include user interactions in simulations of product use, the most common approach is to couple hu...
Scenarios have proven to be a valuable tool in evaluating and communicating usability issues in cons...
With the increasing information-intensiveness of products, users are challenged with expanding optio...
Despite the abundance of supporting tools and methods engineers have at their disposal nowadays, the...
At the same time as structural stress calculations in steady state situations become more complex an...
Studies show that pre-game content that is customized to fit a player could lead to better learning ...
International audienceWhen defining virtual reality applications with complex procedures, such as me...
To enhance the effectiveness of engineering simulations in product development, this thesis presents...
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming ...
This article presents a new methodology that enables designers to include in simulations not only th...
The approach described in this paper aims to offer designers a new way to investigate use processes ...
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming...
We introduce a methodology for modelling and simu-lating fully virtual human-artefact systems, aimin...
VR (Virtual Reality) is a powerful tool for the simulation of virtual prototypes, because it allows ...
Today, the tests of a new product in its conceptual and design stage can be performed by using digit...
To include user interactions in simulations of product use, the most common approach is to couple hu...
Scenarios have proven to be a valuable tool in evaluating and communicating usability issues in cons...
With the increasing information-intensiveness of products, users are challenged with expanding optio...
Despite the abundance of supporting tools and methods engineers have at their disposal nowadays, the...
At the same time as structural stress calculations in steady state situations become more complex an...
Studies show that pre-game content that is customized to fit a player could lead to better learning ...
International audienceWhen defining virtual reality applications with complex procedures, such as me...