We study two different models of a turn-based game called the Marble Drop Game, which is an experimental paradigm designed to investigate higher-order social reasoning. Our first model is a computational-level description of the game, associating cognitive difficulty of a game trial with its structural properties. Our second model is an algorithmic-level model postulating a forward reasoning plus backtracking strategy for solving the game, rather than backward induction as prescribed by game theory. Our experiment shows that the algorithmic-level model is more predictive for the participants’ reaction times. This research illustrates how various methods of logic and computer science may be used for building computational cognitive models
Game theory has emerged as the key tool for understanding and designing complex multiagent environme...
When engaging in social interaction, people rely on their ability to reason about unobservable menta...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
Game theory has emerged as the key tool for understanding and designing complex multiagent environme...
When engaging in social interaction, people rely on their ability to reason about unobservable menta...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
This paper proposes a computational modelling approach for investigating the interplay of learning a...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
Game theory has emerged as the key tool for understanding and designing complex multiagent environme...
When engaging in social interaction, people rely on their ability to reason about unobservable menta...
We call into question game theory, as a account of how people play two player zero-sum games. Eviden...