OBJECTIVES: To quantify energy expenditure in older adults playing interactive video games while standing and seated, and secondarily to determine whether participants\u27 balance status influenced the energy cost associated with active video game play. DESIGN: Cross-sectional study. SETTING: University research center. PARTICIPANTS: Community-dwelling adults (N=19) aged 70.7±6.4 years. INTERVENTION: Participants played 9 active video games, each for 5 minutes, in random order. Two games (boxing and bowling) were played in both seated and standing positions. MAIN OUTCOME MEASURES: Energy expenditure was assessed using indirect calorimetry while at rest and during game play. Energy expenditure was expressed in kilojoules per minute an...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
Previous studies have assessed physiologic response while playing video games per manufacturer instr...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Background and Purpose: Participation in regular physical activity is associated with better physica...
Background: Some active video games have been found to promote physical activity adherence because o...
Object of study: elderly balance, cognitive function and quality of life through active video games....
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Physical activity is effective in improving glycemic control in diabetes mellitus. Yet only 40% of p...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
Previous studies have assessed physiologic response while playing video games per manufacturer instr...
Play of physically active video games may be a way to increase physical activity and/or decrease sed...
Background and Purpose: Participation in regular physical activity is associated with better physica...
Background: Some active video games have been found to promote physical activity adherence because o...
Object of study: elderly balance, cognitive function and quality of life through active video games....
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Physical activity is effective in improving glycemic control in diabetes mellitus. Yet only 40% of p...
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs)...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and...
Video games have become increasingly popular among young adults. The purpose of this pilot study was...
poster abstractThe rise in sedentary behavior in US society, along with the associated health risks,...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
Previous studies have assessed physiologic response while playing video games per manufacturer instr...