A video game is a very influential tool that inspires much passion within very different sectors of society. Literature is beginning to assert the use of video games in education, and it is apparent that just the subject of \u27video games\u27 can engage the interest of students of all ages. Video games are not only asserting themselves as a permanent and influential cultural icon, they are also the new phenomenon in education. Video games can be used as a learning tool where the students learn \u27in game\u27, or the topic of video games can be used as a vehicle for student engagement. This paper explores the somewhat less contentious issue of how to best educate tertiary students studying Games Design and Development at an Australian Regi...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The use of games in education and for learning has a long tradition ranging from commercial games to...
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video...
Although video games have had a negative connotation in the eyes of some educators, others have take...
This paper explores the suitability of videogame making as an educational approach to train young ad...
Video games have become an essential part of the way people play and learn. While an increasing numb...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The use of games in education and for learning has a long tradition ranging from commercial games to...
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video...
Although video games have had a negative connotation in the eyes of some educators, others have take...
This paper explores the suitability of videogame making as an educational approach to train young ad...
Video games have become an essential part of the way people play and learn. While an increasing numb...
There is considerable enthusiasm in many quarters for the incorporation of digital games into the cl...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Macquarie University, in 2012, introduced two undergraduate coursework programs in the area of video...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...