Today, digital data such as 2D images, 3D meshes and 3D point clouds are widely used to design virtual environments (VE). Most of the time, only one type of those multimodal data is used to describe and specify the shapes of the objects. However, a single object can be seen as a combination of components linked with constraints specifying the relationships and the rigid transformations defining their arrangement. Thus, the definition of new methods able to combine any kind of multimodal data in an easy way would allow non-experts of VE to rapidly mock up objects and scenes. In this paper, we propose a new shape description model together with its associated constraints toolbox enabling the description of complex shapes from multimodal data....
This paper presents a constraint-based methodology for intuitive and precise solid modelling in a vi...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Procedural generation of virtual worlds is a promising alternative to classical manual modelling app...
Today, digital data such as 2D images, 3D meshes and 3D point clouds are widely used to design virtu...
The construction of a Virtual Environments (VE) requires a long iterative modeling and modification ...
The specification of digital objects, assemblies and scenes strongly relies on the use of constraint...
As virtual content continually grows in quantity and quality, new challenges arise.Amongst others, g...
In this paper, we propose innovative system in order to assist the user in a 3D objects layout conte...
We propose a new approach to the 3D layout problems based on the integration of constraint programmi...
This paper presents an intuitive approach to precise solid modellingin virtual reality environments....
Shapes incorporate geometry as well as semantics and can be defined in 2D, 3D or higher dimensions. ...
With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modi...
The advent of low cost technologies makes the use of immersive virtual environments more interesting...
This manuscript outlines a novel approach to the design of compliant shape-morphing structures using...
This article proposes a hierarchically structured and constraint-based data model for intuitive and ...
This paper presents a constraint-based methodology for intuitive and precise solid modelling in a vi...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Procedural generation of virtual worlds is a promising alternative to classical manual modelling app...
Today, digital data such as 2D images, 3D meshes and 3D point clouds are widely used to design virtu...
The construction of a Virtual Environments (VE) requires a long iterative modeling and modification ...
The specification of digital objects, assemblies and scenes strongly relies on the use of constraint...
As virtual content continually grows in quantity and quality, new challenges arise.Amongst others, g...
In this paper, we propose innovative system in order to assist the user in a 3D objects layout conte...
We propose a new approach to the 3D layout problems based on the integration of constraint programmi...
This paper presents an intuitive approach to precise solid modellingin virtual reality environments....
Shapes incorporate geometry as well as semantics and can be defined in 2D, 3D or higher dimensions. ...
With today’s Virtual Reality (VR) systems, it is difficult to directly and precisely create and modi...
The advent of low cost technologies makes the use of immersive virtual environments more interesting...
This manuscript outlines a novel approach to the design of compliant shape-morphing structures using...
This article proposes a hierarchically structured and constraint-based data model for intuitive and ...
This paper presents a constraint-based methodology for intuitive and precise solid modelling in a vi...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Procedural generation of virtual worlds is a promising alternative to classical manual modelling app...