Experience of Gender Stereotypes in Online Communication on the Example of World of Warcraft A study was conducted in Estonia to investigate experience of gender stereotypes and genderbased differences by players in an online-game, World of Warcraft. World of Warcraft is the most popular MMORPG (a Massively Multiplayer Role-Playing Game, where hundreds or thousands of people play together over the internet) in the world, where about one fifth of the players are female. The study tries to find answers to the questions „What stereotypes have developed in the game regarding females?“ and „What are different gender-based attitudes in the game?“. For this purpose, ten semistructured informant-interviews were conducted, eight of which we...
The purpose of this study was to bring forth the different factors that influence decision- making ...
The primary advantage of event marketing compared to other marketing channels is its very direct in...
Bakalaureusetöö eesmärgiks oli rõhutada testimise olulisust tarkvaraprojektis, näidata erinevaid vii...
Ethical Dilemmas of a Journalist in the Cultural Industry. This master's thesis is examining ethic...
Representation of the emotions and myths of the January-storm in 2005 in the focus group interviews ...
The oppurtunities of using episodes from animated movie „Leiutajateküla Lotte“ in the lessons of so...
Present Bachelor Paper’s thesis „Leaders expectations to radioprogram“ first aim was to research le...
In my Bachelor’s Thesis, “The Representation of depictive and applied art in the Media – the Case ...
The task of current bachelor thesis was to investigate the risk behavior of computer users in situa...
The Representation of Teacher’s Work in Postimees and Õpetajate Leht in 2008 The main subject of th...
The objective of this thesis is to show education as one of the fundamentals for rise of human moral...
Current research „Construction of Success as a Value in Estonian Youth Media” focuses on two asp...
The title of written bachelor’s thesis is „Young Russians as TV-viewers: their viewing preferences ...
The thesis is composed of the translation and analysis of the fourth chapter „„A Mischievous Abomin...
The occurrence of psychic crisis reactions in media coverage, based on three traumatic events: Pala...
The purpose of this study was to bring forth the different factors that influence decision- making ...
The primary advantage of event marketing compared to other marketing channels is its very direct in...
Bakalaureusetöö eesmärgiks oli rõhutada testimise olulisust tarkvaraprojektis, näidata erinevaid vii...
Ethical Dilemmas of a Journalist in the Cultural Industry. This master's thesis is examining ethic...
Representation of the emotions and myths of the January-storm in 2005 in the focus group interviews ...
The oppurtunities of using episodes from animated movie „Leiutajateküla Lotte“ in the lessons of so...
Present Bachelor Paper’s thesis „Leaders expectations to radioprogram“ first aim was to research le...
In my Bachelor’s Thesis, “The Representation of depictive and applied art in the Media – the Case ...
The task of current bachelor thesis was to investigate the risk behavior of computer users in situa...
The Representation of Teacher’s Work in Postimees and Õpetajate Leht in 2008 The main subject of th...
The objective of this thesis is to show education as one of the fundamentals for rise of human moral...
Current research „Construction of Success as a Value in Estonian Youth Media” focuses on two asp...
The title of written bachelor’s thesis is „Young Russians as TV-viewers: their viewing preferences ...
The thesis is composed of the translation and analysis of the fourth chapter „„A Mischievous Abomin...
The occurrence of psychic crisis reactions in media coverage, based on three traumatic events: Pala...
The purpose of this study was to bring forth the different factors that influence decision- making ...
The primary advantage of event marketing compared to other marketing channels is its very direct in...
Bakalaureusetöö eesmärgiks oli rõhutada testimise olulisust tarkvaraprojektis, näidata erinevaid vii...