This item is only available electronically.At present, few formal investigations of attentional process have been undertaken in electronic gaming machine (EGM) gambling, despite the fact that ‘reality testing’ and pre-commitment budgeting strategies are often recommended as useful policy responses to reduce the potential harms associated with this form of gambling. Accordingly, the aim of this study was to investigate gamblers’ awareness and vigilance while playing EGMs online and the influences of sound levels and immersion on player responses. Players were randomly allocated to conditions with different levels of sound immersion and players were asked to complete both within-session and post-session vigilance and recall tasks as well as s...
This report describes four experimental studies investigating psychological factors that influence b...
Background: When people engage in online gambling, they often lose track of time and money spent whi...
This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order toinvesti...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Studies over the past two decades have provided important information on the interrelations between ...
A contemporary stance on regular and problematic electronic gaming machine (EGM) gamblers argues tha...
International audienceBackground: Many features of Internet gambling may impact problem severity, pa...
A growing body of research indicates that gamblers develop an attentional bias for gambling-related ...
Harm-minimization strategies aim to reduce gambling-related risks; however, minimal evidence support...
There is a paucity of empirical research examining the possible association between gambling and vid...
An experiment was conducted to observe the influence of autonomic arousal on subsequent gambling beh...
<div><p>A growing body of research indicates that gamblers develop an attentional bias for gambling-...
There is a paucity of empirical research examining the possible association between gambling and vid...
Slot machines are a pervasive form of gambling in North America. In Experiment 1 and 2, we assessed ...
This report describes four experimental studies investigating psychological factors that influence b...
Background: When people engage in online gambling, they often lose track of time and money spent whi...
This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order toinvesti...
Why do people seek out gambling activities? In addition to acknowledging the excitement or ‘rush’ th...
More than most gambling forms, Electronic Gaming Machines (EGMs, e.g. modern slot machines) have bee...
Studies over the past two decades have provided important information on the interrelations between ...
A contemporary stance on regular and problematic electronic gaming machine (EGM) gamblers argues tha...
International audienceBackground: Many features of Internet gambling may impact problem severity, pa...
A growing body of research indicates that gamblers develop an attentional bias for gambling-related ...
Harm-minimization strategies aim to reduce gambling-related risks; however, minimal evidence support...
There is a paucity of empirical research examining the possible association between gambling and vid...
An experiment was conducted to observe the influence of autonomic arousal on subsequent gambling beh...
<div><p>A growing body of research indicates that gamblers develop an attentional bias for gambling-...
There is a paucity of empirical research examining the possible association between gambling and vid...
Slot machines are a pervasive form of gambling in North America. In Experiment 1 and 2, we assessed ...
This report describes four experimental studies investigating psychological factors that influence b...
Background: When people engage in online gambling, they often lose track of time and money spent whi...
This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order toinvesti...