Cosplay, or ‘costume–play’, is a practice centred upon the assembly and performance of costumes based on pre–existing character designs. This craft and performance practice has its origins in cross–cultural exchange between Japan the United States, and is currently enacted by practitioners in many countries, including Australia. Features of localised cosplay practice appear to challenge and contradict models of practice frequently adopted by anthropologists and sociologists. While traditional models tend to emphasise the role of social structures in the reproduction of practices and characterise practices as developing slowly over time, the practice of cosplay in Australia appears to be highly fragmented, individualised and dynamic. Despite...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
This study investigates parasocial interaction and identification with media characters in cosplayin...
Cosplay, the costumed performance of characters sourced from Japanese popular culture, has become an...
Over the last few decades, the creative practice of costume designers, primarily responsible for con...
Malaysian cosplayers, as a subset of Asian cosplayers, engage in a visually performative activity w...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
The Japanese term cosplay is a contraction of the English words 'costume' and 'play' and refers to t...
My project is based on original research on a small group of individuals within the cosplay communit...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This book is an introduction to cosplay as a subculture and community, built around playful spaces a...
Cosplay is a portmanteau of costume and play, referring specifically to role-play. Cosplay consists ...
The costume fitting room has long been considered an essential space in developing a character, with...
The embodiment of character and narrative through cosplay – the (re)creation and wearing of costumes...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
This study investigates parasocial interaction and identification with media characters in cosplayin...
Cosplay, the costumed performance of characters sourced from Japanese popular culture, has become an...
Over the last few decades, the creative practice of costume designers, primarily responsible for con...
Malaysian cosplayers, as a subset of Asian cosplayers, engage in a visually performative activity w...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
The Japanese term cosplay is a contraction of the English words 'costume' and 'play' and refers to t...
My project is based on original research on a small group of individuals within the cosplay communit...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This book is an introduction to cosplay as a subculture and community, built around playful spaces a...
Cosplay is a portmanteau of costume and play, referring specifically to role-play. Cosplay consists ...
The costume fitting room has long been considered an essential space in developing a character, with...
The embodiment of character and narrative through cosplay – the (re)creation and wearing of costumes...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
Cosplay has become a worldwide phenomenon. Cosplayers take 2 dimensional character and replicate the...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
This study investigates parasocial interaction and identification with media characters in cosplayin...