This paper presents an implementation of replicated distributed objects in asynchronous environments prone to node failures and network partitions. This implementation has several appealing properties: It guarantees that progress will be made whenever a majority of replicas can communicate with each other; it allows minority partitions to continue providing service for idempotent requests; it offers the application the choice between optimistic or safe message delivery. Performance measurements have shown that our implementation incurs low latency and achieves high throughput while providing globally consistent replicated state machine semantics. The paper discusses both the protocols and interfaces to support efficient object replication ...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Replication is a key mechanism for developing fault-tolerant and highly available applications. In t...
This paper presents an implementation of a replicated state machine in asynchronous distributed envi...
In this paper we present an architecture for developing replicated objects in object oriented distri...
Shared objects are used in the distributed environment for synchronization, date sharing and service...
This paper presents an alternative distributed operating system architecture based on the concept of...
iAbstract This thesis discusses replication of non–deterministic objects in distributed systems to a...
Most methods for programming loosely-coupled systems are based on message-passing. Recently, however...
This paper presents a new technique for efficiently controlling replicas in distributed systems. Con...
Abstract. This paper describes a novel approach to fault-tolerance in distributed object-based syste...
The design of distributed systems involves dividing the system into partitions (or components) and t...
Current online applications, such as search engines, social networks, or file sharing services, exec...
Using object-based middleware infrastructures is popular for the development of services in distribu...
The design of distributed systems involves the partitioning of the system into components or partiti...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Replication is a key mechanism for developing fault-tolerant and highly available applications. In t...
This paper presents an implementation of a replicated state machine in asynchronous distributed envi...
In this paper we present an architecture for developing replicated objects in object oriented distri...
Shared objects are used in the distributed environment for synchronization, date sharing and service...
This paper presents an alternative distributed operating system architecture based on the concept of...
iAbstract This thesis discusses replication of non–deterministic objects in distributed systems to a...
Most methods for programming loosely-coupled systems are based on message-passing. Recently, however...
This paper presents a new technique for efficiently controlling replicas in distributed systems. Con...
Abstract. This paper describes a novel approach to fault-tolerance in distributed object-based syste...
The design of distributed systems involves dividing the system into partitions (or components) and t...
Current online applications, such as search engines, social networks, or file sharing services, exec...
Using object-based middleware infrastructures is popular for the development of services in distribu...
The design of distributed systems involves the partitioning of the system into components or partiti...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Due to the high cost of replication, incurred mainly by consistency management, it may be infeasible...
Replication is a key mechanism for developing fault-tolerant and highly available applications. In t...