Percolation Scheduling (PS) is a new technique for compiling programs into parallel code. It attempts to overcome problems that limit the effectiveness and applicability of currently available techniques. PS globally rearranges code past basic block boundaries. Its core is a small set of simple, primitive program transformations defined in terms of adjacent nodes in a program graph. These transformations constitute the lowest level in a system of transformations and guidance rules. Higher levels of this hierarchy control and enhance the applicability of the core transformations and enable us to exploit both fine grained and coarse parallelism. Unlike other, more ad hoc approaches, PS is based on rigorous definitions of the computati...
Parallelizing compilers promise to exploit the parallelism available in a given program, particularl...
In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Sea...
Traditionally, languages were created and intended for sequential machines and were, naturally, sequ...
Percolation Scheduling (PS) is a new technique for compiling programs into parallel code. It attemp...
This thesis investigates parallelism and hardware design trade-offs of parallel and pipelined archit...
Percolation Scheduling, a technique for compile-time code parallelization, has proven very successfu...
This paper presents a new approach to resource-constrained compiler extraction of fine-grain paralle...
We present a transformational system for extracting parallelism from programs. Our transformations g...
The goal of parallelizing, or restructuring, compilers is to detect and exploit parallelism in seque...
Over the past two decades tremendous progress has been made in both the design of parallel architect...
Recent advances in polyhedral compilation technology have made it feasible to automatically transfor...
Abstract In this paper, an approach to the problem of exploiting parallelism within nested loops is ...
We present a high-level synthesis methodology that applies a coordinated set of coarse-grain and fin...
Modern computers will increasingly rely on parallelism to achieve high computation rates. Techniques...
Automatic partitioning, scheduling and code generation are of major importance in the development of...
Parallelizing compilers promise to exploit the parallelism available in a given program, particularl...
In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Sea...
Traditionally, languages were created and intended for sequential machines and were, naturally, sequ...
Percolation Scheduling (PS) is a new technique for compiling programs into parallel code. It attemp...
This thesis investigates parallelism and hardware design trade-offs of parallel and pipelined archit...
Percolation Scheduling, a technique for compile-time code parallelization, has proven very successfu...
This paper presents a new approach to resource-constrained compiler extraction of fine-grain paralle...
We present a transformational system for extracting parallelism from programs. Our transformations g...
The goal of parallelizing, or restructuring, compilers is to detect and exploit parallelism in seque...
Over the past two decades tremendous progress has been made in both the design of parallel architect...
Recent advances in polyhedral compilation technology have made it feasible to automatically transfor...
Abstract In this paper, an approach to the problem of exploiting parallelism within nested loops is ...
We present a high-level synthesis methodology that applies a coordinated set of coarse-grain and fin...
Modern computers will increasingly rely on parallelism to achieve high computation rates. Techniques...
Automatic partitioning, scheduling and code generation are of major importance in the development of...
Parallelizing compilers promise to exploit the parallelism available in a given program, particularl...
In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Sea...
Traditionally, languages were created and intended for sequential machines and were, naturally, sequ...