The present study examines the socioemotional and task-oriented content of text messages produced by players of an online multiplayer videogame. From a computer-mediated communication perspective, over five thousand messages produced by 65 players during a 2-week period were examined using Bales? interaction process analysis. The results suggest that players produced significantly more messages expressing socioemotional than task-oriented content. Of the socioemotional content that was produced, the vast majority of it was positive in nature, despite the primary game objective of fighting one another. Players' experience level also played an important role in content production. More experienced players produced significantly higher levels ...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This exploratory study investigates the linguistic and social interaction of four intermediate EFL l...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This exploratory study investigates the linguistic and social interaction of four intermediate EFL l...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
This empirical study focuses on online collaboration and social interaction in temporary group forma...