Speech is one of the most important interaction methods between the humans. Therefore, most of avatar researches focus on this area with significant attention. Creating animated speech requires a facial model capable of representing the myriad shapes the human face expressions during speech. Moreover, a method to produce the correct shape at the correct time is also in order. One of the main challenges is to create precise lip movements of the avatar and synchronize it with a recorded audio. This paper proposes a new lip synchronization algorithm for realistic applications, which can be employed to generate synchronized facial movements among the audio generated from natural speech or through a text-to-speech engine. This method requires an...
Abstract—In this article we introduce a simple, efficient, yet practical phoneme-based approach to g...
Virtual characters changed the way we interact with computers. The underlying key for a believable v...
Comunicació presentada a: 8th International Conference on Games and Virtual Worlds for Serious Appli...
The research is financed by (Sponsoring information) Speech is one of the most important interaction...
Performance of real-time lip sync animation is an approach to perform a virtual computer generated ...
With the fast growth in computing power nowadays, the qualities of animation enable an extra ...
Figure 1: Accurate lip synchronization results for multiple characters can be generated using the sa...
This paper presents an algorithm for the offline generation of lip-sync animation. It redefines vise...
Lip-syncing is a process of speech assimilation with the lip motions of a virtual character. A virtu...
Lip synchronization of 3D face model is now being used in a multitude of important fields. It brings...
In this paper, we propose a corpus-based lip-sync algorithm for natural face animation. Audio-visual...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
Speech animation is traditionally considered as important but tedious work for most applications, es...
With the advance of modem computer hardware, computer animation has advanced leaps and bounds. What ...
With the advance of modem computer hardware, computer animation has advanced leaps and bounds. What ...
Abstract—In this article we introduce a simple, efficient, yet practical phoneme-based approach to g...
Virtual characters changed the way we interact with computers. The underlying key for a believable v...
Comunicació presentada a: 8th International Conference on Games and Virtual Worlds for Serious Appli...
The research is financed by (Sponsoring information) Speech is one of the most important interaction...
Performance of real-time lip sync animation is an approach to perform a virtual computer generated ...
With the fast growth in computing power nowadays, the qualities of animation enable an extra ...
Figure 1: Accurate lip synchronization results for multiple characters can be generated using the sa...
This paper presents an algorithm for the offline generation of lip-sync animation. It redefines vise...
Lip-syncing is a process of speech assimilation with the lip motions of a virtual character. A virtu...
Lip synchronization of 3D face model is now being used in a multitude of important fields. It brings...
In this paper, we propose a corpus-based lip-sync algorithm for natural face animation. Audio-visual...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
Speech animation is traditionally considered as important but tedious work for most applications, es...
With the advance of modem computer hardware, computer animation has advanced leaps and bounds. What ...
With the advance of modem computer hardware, computer animation has advanced leaps and bounds. What ...
Abstract—In this article we introduce a simple, efficient, yet practical phoneme-based approach to g...
Virtual characters changed the way we interact with computers. The underlying key for a believable v...
Comunicació presentada a: 8th International Conference on Games and Virtual Worlds for Serious Appli...