Experimental data is used to test a variety of learning models using a model that extends several of the existing learning models. Generally, the parameter estimates are in the expected ranges. The individual agent parameter estimates indicate that there is a considerable individual heterogeneity. Representative agent parameter estimates adequately predict the mode of the individual parameter estimates when the data is pooled across matrices. They are not very effective at predicting the mode of the disaggregated data. There is some evidence in favour of the restriction that the two discounts are equal. The restrictions that the agents equally weight actions experienced and actions not experienced is rejected using both representative agent...
Although learning from multiple representations has been shown to be effective in a variety of domai...
We evaluate the empirical relevance of learning by private agents in an estimated medium-scale DSGE ...
We report experiments in which humans repeatedly play one of two games against a computer program th...
This paper extends several existing learning models to investigate their fixed points (their long ru...
This paper extends several existing learning models to investigate their xed points (their long run ...
We study the statistical properties of three estimation methods for a model of learning that is ofte...
Comparisons of learning models in repeated games have been a central preoccu-pation of experimental ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
In earlier research we proposed an “experience-weighted attraction (EWA) learning” model for predict...
Average accuracy and RT across subjects (N = 34) as a function of option pairs in the learning phase...
Learning models do not in general imply that weakly dominated strategies are irrelevant or justify t...
International audienceWe use experimental data from a repeated trust game to estimate structural lea...
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling l...
In this paper we evaluate the empirical relevance of learning by private agents in an estimated medi...
We report the findings of an experiment designed to study how people learn and make decisions in net...
Although learning from multiple representations has been shown to be effective in a variety of domai...
We evaluate the empirical relevance of learning by private agents in an estimated medium-scale DSGE ...
We report experiments in which humans repeatedly play one of two games against a computer program th...
This paper extends several existing learning models to investigate their fixed points (their long ru...
This paper extends several existing learning models to investigate their xed points (their long run ...
We study the statistical properties of three estimation methods for a model of learning that is ofte...
Comparisons of learning models in repeated games have been a central preoccu-pation of experimental ...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
In earlier research we proposed an “experience-weighted attraction (EWA) learning” model for predict...
Average accuracy and RT across subjects (N = 34) as a function of option pairs in the learning phase...
Learning models do not in general imply that weakly dominated strategies are irrelevant or justify t...
International audienceWe use experimental data from a repeated trust game to estimate structural lea...
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling l...
In this paper we evaluate the empirical relevance of learning by private agents in an estimated medi...
We report the findings of an experiment designed to study how people learn and make decisions in net...
Although learning from multiple representations has been shown to be effective in a variety of domai...
We evaluate the empirical relevance of learning by private agents in an estimated medium-scale DSGE ...
We report experiments in which humans repeatedly play one of two games against a computer program th...