Automated 3-D modeling from real sports videos can provide valuable resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual features. However, image-based 3-D reconstruction often suffers from inaccuracies caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allo...
AbstractModels of real-world objects and actions for use in graphics, virtual and augmented reality ...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...
Automated 3-D modeling from real sports videos can provide useful resources for visual design in spo...
Automated 3D modeling from real sports videos can provide useful resources for visual design in spor...
In this paper we investigate the challenge of 3D reconstruction from Snooker video data. We propose ...
This poster will present a computer graphics application for improving snooker skills training. We d...
In this paper we analysis monocular sport videos, digitized from old VHS tape, where players and cam...
A method of reconstructing the 3D trajectories of a table tennis ball is introduced, which was devel...
Sport demonstration system can help improve the effect of teaching and training in physical sports. ...
3D Reconstruction using multiple cameras is a technique often employed in the studio production envi...
Techniques for human-motion recovery are applicable to a variety of areas, such as sports, dancing, ...
Even though numerous algorithms exist for estimating the structure of a scene from its video, the so...
© 1999-2012 IEEE. A wide adoption of 3-D videos is hindered by the lack of high-quality 3-D content....
This paper addresses the automatic analysis of court-net sports video content. We extract informatio...
AbstractModels of real-world objects and actions for use in graphics, virtual and augmented reality ...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...
Automated 3-D modeling from real sports videos can provide useful resources for visual design in spo...
Automated 3D modeling from real sports videos can provide useful resources for visual design in spor...
In this paper we investigate the challenge of 3D reconstruction from Snooker video data. We propose ...
This poster will present a computer graphics application for improving snooker skills training. We d...
In this paper we analysis monocular sport videos, digitized from old VHS tape, where players and cam...
A method of reconstructing the 3D trajectories of a table tennis ball is introduced, which was devel...
Sport demonstration system can help improve the effect of teaching and training in physical sports. ...
3D Reconstruction using multiple cameras is a technique often employed in the studio production envi...
Techniques for human-motion recovery are applicable to a variety of areas, such as sports, dancing, ...
Even though numerous algorithms exist for estimating the structure of a scene from its video, the so...
© 1999-2012 IEEE. A wide adoption of 3-D videos is hindered by the lack of high-quality 3-D content....
This paper addresses the automatic analysis of court-net sports video content. We extract informatio...
AbstractModels of real-world objects and actions for use in graphics, virtual and augmented reality ...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...
Action matching, where a recorded sequence is matched against, and synchronised with, a suitable pro...