International audienceAbstract—In this paper, we present an application of symbolicdata processing for the design of virtual character’s smilingfacial expressions. A collected database of virtual character’ssmiles directly created by users has been explored using symbolicdata analysis methods. An unsupervised analysis has enabledus to identify the morphological and dynamic characteristics ofdifferent types of smiles as well as of combinations of smiles.Based on the symbolic data analysis, to generate different smilingfaces, we have developed procedures to automatically reconstitutesmiling virtual faces from a point in a multidimensional spacecorresponding to a Principal Component Analysis (PCA) plane
In this paper, we demonstrate a statistical approach for creating a 3D face from photographs by expl...
[eng] Facial expression classification requires large amounts of data to reflect the diversity of co...
In most of the numerical methods for facial expressions in the literatures, the number of the key co...
Animating digital characters has an important role in computer assisted experiences, from video game...
Abstract—In this paper, we explore the emotions and inter-personal stances that the expressions of s...
Laughter and smiling are significant facial expressions used in human to human communication. We pre...
Laughter and smiling are significant facial expressions used in human to human communication. We pre...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
Abstract. Facial emotion expression for virtual characters is used in a wide variety of areas. Often...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
NoExplains how to implement computational techniques for human smile analysis Shares insights into ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Facial expression classification requires large amounts of data to reflect the diversity of conditio...
In this paper, we demonstrate a statistical approach for creating a 3D face from photographs by expl...
[eng] Facial expression classification requires large amounts of data to reflect the diversity of co...
In most of the numerical methods for facial expressions in the literatures, the number of the key co...
Animating digital characters has an important role in computer assisted experiences, from video game...
Abstract—In this paper, we explore the emotions and inter-personal stances that the expressions of s...
Laughter and smiling are significant facial expressions used in human to human communication. We pre...
Laughter and smiling are significant facial expressions used in human to human communication. We pre...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
Abstract. Facial emotion expression for virtual characters is used in a wide variety of areas. Often...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
NoExplains how to implement computational techniques for human smile analysis Shares insights into ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Facial expression classification requires large amounts of data to reflect the diversity of conditio...
In this paper, we demonstrate a statistical approach for creating a 3D face from photographs by expl...
[eng] Facial expression classification requires large amounts of data to reflect the diversity of co...
In most of the numerical methods for facial expressions in the literatures, the number of the key co...