Face identification plays a crucial role in our daily social interactions. Indeed, our behavior changes according to the identification of the person with whom we interact. Moreover, several studies in Psychology and Neurosciences have observed that our cognitive processing of familiar faces is different from the cognitive processing of unfamiliar faces.Creating photorealistic an animated human-like face of a real person is now possible thanks to recent advances in Computer Graphics and 3D scan systems. Recent rendering techniques are challenging our ability to distinguish between computer generated faces and real human faces. Besides, the current trend to model virtual humans is to involve real data collected using scans and motion capture...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
Improving the expressiveness of virtual humans is essential for qualitative interactions and develop...
L'identification des visages est primordiale lors de nos interactions sociales. Ainsi, notre comport...
Virtual environments allow human beings to be represented by virtual humans or avatars. Users can sh...
Boukricha H, Wachsmuth I. Towards facial mimicry for a virtual human. In: Reichardt D, ed. Proceedin...
Les clones de visage 3D peuvent être utilisés dans de nombreux domaines tels que l'interaction homme...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
Today, a lot of research is going on the automatic cloning of real humans to be able to see the othe...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Emotions and their expressions by virtual characters are two important issues for future affective h...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
Improving the expressiveness of virtual humans is essential for qualitative interactions and develop...
L'identification des visages est primordiale lors de nos interactions sociales. Ainsi, notre comport...
Virtual environments allow human beings to be represented by virtual humans or avatars. Users can sh...
Boukricha H, Wachsmuth I. Towards facial mimicry for a virtual human. In: Reichardt D, ed. Proceedin...
Les clones de visage 3D peuvent être utilisés dans de nombreux domaines tels que l'interaction homme...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
Today, a lot of research is going on the automatic cloning of real humans to be able to see the othe...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
3D face clones can be used in many areas such as Human-Computer Interaction and as pretreatment in a...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Emotions and their expressions by virtual characters are two important issues for future affective h...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
Improving the expressiveness of virtual humans is essential for qualitative interactions and develop...