The generation of natural shapes has been the subject of much research for many years. Several methods have been proposed to generate realistic natural objects such as terrain, plants and trees, clouds, etc... Iterative models are well known in this field of research due to their ability to generate complex and rough shapes that are adapted to the representation of natural objects. The major drawback of such models is the lack of control over the final result. The latter can come from the stochastic construction method which prevents any control by definition. For models whose construction is deterministic, the parameters of generation are often non-intuitive and thus limit control. For these reasons many studieshave focused on the problem ...
The growing power of graphics processing units (GPU) in mainstream computers creates a need for a hi...
De nos jours, les objets virtuels sont devenus omniprésents. On les trouve dans de nombreux domaines...
The development of new technologies allows the interactive visualization of virtual worlds showing a...
In this thesis, we address the problem of automatic generation of graphical content with a high leve...
The goal of this thesis is the search for new techniques for generating digital content for video ga...
International audienceWe present a method to generate procedural models with global structures, such...
The modeling of natural shapes stays a hot topic to improve the realism in computer graphics. The co...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
Cette thèse (qui a pour intitulé "Représentation, modélisation et génération procédurale de terrains...
Allowing the real-time exploration of huge, detailed, heterogeneous synthetic terrains remains an un...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Today, realistic image synthesis of natural landscapes still remains a challenge in the field of com...
International audienceProcedural representations are powerful tools to generate highly detailed obje...
National audienceNous proposons un modèle de terrain hiérarchique et compact permettant de représent...
The growing power of graphics processing units (GPU) in mainstream computers creates a need for a hi...
De nos jours, les objets virtuels sont devenus omniprésents. On les trouve dans de nombreux domaines...
The development of new technologies allows the interactive visualization of virtual worlds showing a...
In this thesis, we address the problem of automatic generation of graphical content with a high leve...
The goal of this thesis is the search for new techniques for generating digital content for video ga...
International audienceWe present a method to generate procedural models with global structures, such...
The modeling of natural shapes stays a hot topic to improve the realism in computer graphics. The co...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
Cette thèse (qui a pour intitulé "Représentation, modélisation et génération procédurale de terrains...
Allowing the real-time exploration of huge, detailed, heterogeneous synthetic terrains remains an un...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Today, realistic image synthesis of natural landscapes still remains a challenge in the field of com...
International audienceProcedural representations are powerful tools to generate highly detailed obje...
National audienceNous proposons un modèle de terrain hiérarchique et compact permettant de représent...
The growing power of graphics processing units (GPU) in mainstream computers creates a need for a hi...
De nos jours, les objets virtuels sont devenus omniprésents. On les trouve dans de nombreux domaines...
The development of new technologies allows the interactive visualization of virtual worlds showing a...