Computer games are becoming more popular for both entertainment and educational applications. The growth of this technology and its realm of use creates a new demand for artificial intelligence (AI) systems: as AI becomes more prevalent, it becomes crucial for it to have a natural, human feel to it in order to best support its application. Consequently, the need for a reliable means of testing and comparing the behavioral development of the artificial intelligence used within game applications becomes important. Turing’s test has been the staple in evaluating the “intelligence” of artificial agents in applications ranging from testing chatterbots to stopping web abuse. It is currently being used in evaluating the performance of speci...
Today, available methods that assess AI systems are focused on using empirical techniques to measure...
The starting point for our discussion is some shortcoming of the Turing test of Artificial Intellige...
This thesis deals with the evaluation of theability of machines to imitate human behavior. Presents ...
Computer games are becoming more popular for both entertainment and educational applications. The g...
Today's powerful computers have increasingly more resources available, which can be used for incorpo...
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and ...
Today's powerful computers have increasingly more resources available, which can be used for in...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
Text-based conversational Turing test benchmarks for artificial intelligence have significant limita...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial intelligence develops techniques and systems whose performance must be evaluated on a reg...
In this paper we try to determine the effectiveness of differ-ent AI techniques used in simple games...
Artificial intelligence develops techniques and systems whose performance must be evaluated on a reg...
An essential component of realism in video games isthe behavior exhibited by the non-player characte...
Today, available methods that assess AI systems are focused on using empirical techniques to measure...
The starting point for our discussion is some shortcoming of the Turing test of Artificial Intellige...
This thesis deals with the evaluation of theability of machines to imitate human behavior. Presents ...
Computer games are becoming more popular for both entertainment and educational applications. The g...
Today's powerful computers have increasingly more resources available, which can be used for incorpo...
The Turing test is perhaps the most famous, most quoted, and probably most often misrepresented and ...
Today's powerful computers have increasingly more resources available, which can be used for in...
In this paper, a version of the Turing Test is proposed, to test the ability of computer game playin...
Text-based conversational Turing test benchmarks for artificial intelligence have significant limita...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial intelligence develops techniques and systems whose performance must be evaluated on a reg...
In this paper we try to determine the effectiveness of differ-ent AI techniques used in simple games...
Artificial intelligence develops techniques and systems whose performance must be evaluated on a reg...
An essential component of realism in video games isthe behavior exhibited by the non-player characte...
Today, available methods that assess AI systems are focused on using empirical techniques to measure...
The starting point for our discussion is some shortcoming of the Turing test of Artificial Intellige...
This thesis deals with the evaluation of theability of machines to imitate human behavior. Presents ...