Technological development has facilitated new innovations in several fields, and the emergence of novel devices as well as software products and services is constant. Health and wellness is a field where the development of technology for various purposes has truly boosted. In the growing competition, companies are constantly seeking ways to better engage people with their offered products and services. One potential and increasingly used way to do this is gamification. However, even though the number of academic studies on gamification has increased, there is still relatively little research available on the perceptions of companies regarding the use of gamification in their offerings. In this study, we investigate the perceptions th...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Gamification is a current hot topic of industry and business. It is seen as a way to improve menial ...
Research problem: Gamification is a concept that originates from the digital media domain. It includ...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
How can employees be driven to engage in desirable behaviors such as greater participation in achiev...
This study reviews prevailing trends in “for-profit” business-related gamification. It examines the ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Gamification is a current hot topic of industry and business. It is seen as a way to improve menial ...
Research problem: Gamification is a concept that originates from the digital media domain. It includ...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
How can employees be driven to engage in desirable behaviors such as greater participation in achiev...
This study reviews prevailing trends in “for-profit” business-related gamification. It examines the ...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Wearables are a novel device category that promotes healthy lifestyles, providing consumers with unf...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
Gamification is increasingly successful in the field of education and health. However, beyond call-c...
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulati...