The purpose of this systematic review was to investigate the weight of scientific evidence regarding student outcomes (physical, cognitive and affective) of a Game Centered Approach (GCA) when the quality of a study was taken into account in the interpretation of collective findings. A systematic search of five electronic databases (Sports Discuss, ERIC, A+ Education, PsychInfo and PROQUEST Education) was conducted from their year of inception to 30 January 2014. Included studies were longitudinal or experimental/quasi-experimental studies involving children or adolescents that quantitatively assessed (using repeat measures and/or comparison with a control group) the effects upon student outcomes when an intervention involved the use of a G...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
This paper examines the literature on computer games and serious games in regard to the potential po...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
The present study investigated the effects of Teaching Games for Understanding (TGfU) approach on st...
Background: In 2006, Oslin and Mitchell published a review of the game-centred approaches (GCAs) to ...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
The aim of this study was to examine the effect of basketball unit of physical education lesson that...
Background: In 2006, Oslin and Mitchell published a review of the game-centred approaches (GCAs) to ...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
The primary objective of this study was to evaluate the efficacy of a pilot intervention using a gam...
Playing games can be one of the most important activities for children to improve their social probl...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
This paper examines the literature on computer games and serious games in regard to the potential po...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
The present study investigated the effects of Teaching Games for Understanding (TGfU) approach on st...
Background: In 2006, Oslin and Mitchell published a review of the game-centred approaches (GCAs) to ...
Title.Educational gaming in the health sciences: systematic review. Aim. This paper is a report of a...
The aim of this study was to examine the effect of basketball unit of physical education lesson that...
Background: In 2006, Oslin and Mitchell published a review of the game-centred approaches (GCAs) to ...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
The primary objective of this study was to evaluate the efficacy of a pilot intervention using a gam...
Playing games can be one of the most important activities for children to improve their social probl...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...