The uptake of new interface technologies, such as the Oculus Rift, has generated renewed interest in virtual reality. However, the long-standing issue of cybersickness continues to impact on the general use of virtual reality devices, including head mounted displays. This paper contains a discussion of the growing interest, particularly within the gaming and business communities, of virtual reality technologies such as the Oculus Rift. A review of key issues related to cybersickness and their impact on the condition is reported. This includes a discussion of individual, device related and task dependent factors related to cybersickness. We also discuss the underlying theories that are used to explain these conditions and review a number of ...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and li...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
Following the advances in modern head-mounted displays, research exploring the human experience of v...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
The recent release of the Oculus Rift, originally developed for entertainment applications, has re-i...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and li...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Cybersickness is often experienced when viewing virtual environments through head-mounted displays (...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Virtual reality (VR) devices are becoming a more popular and widespread tool for learning, gaming an...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
For e-commerce retailers it is crucial to present their products both informatively and attractively...
Following the advances in modern head-mounted displays, research exploring the human experience of v...
The phenomenon of cybersickness is currently hindering the mass market adoption of head-mounted disp...
The recent release of the Oculus Rift, originally developed for entertainment applications, has re-i...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
Head-coupled (head-steered) virtual reality display systems can cause motion sickness (cyber-sicknes...
2019 Copyright held by the owner/author(s). We compared the cybersickness produced when a virtual en...
Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and li...