Introduction: Excessive recreational screen time (i.e., screen use for entertainment) is a global public health issue associated with adverse mental and physical health outcomes. Considering the growing popularity of screen-based recreation in adolescents, there is a need to identify effective strategies for reducing screen time among adolescents. The aim of this paper is to report the rationale and study protocol for the 'Switch-off 4 Healthy Minds' (S4HM) study, an intervention designed to reduce recreational screen time among adolescents. Methods: The S4HM intervention will be evaluated using a cluster randomized controlled trial in eight secondary schools (. N=. 322 students) in New South Wales, Australia. The 6-month multi-component in...
Youth spend substantial time on social media, which can foster self-critical processes that increase...
BackgroundPoor diet and lack of physical activity are strongly linked to non-communicable disease ri...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...
Introduction: Excessive recreational screen-time in adolescents is a public health problem in wester...
Research Doctorate - Doctor of Philosophy (PhD)Background: Secular decreases in physical activity an...
The primary objective was to evaluate the impact of the ‘Switch-off 4 Healthy Minds’ (S4HM) interven...
INTRODUCTION: Lifestyle risk behaviours, including alcohol use, smoking, poor diet, physical inactiv...
Sedentary behaviours are highly associated with obesity and other important health outcomes in adole...
The mechanisms of behavior change in youth screen-time interventions are poorly understood. Particip...
BACKGROUND: Anxiety, mood, and substance use disorders have significant social and economic impacts,...
Introduction The negative consequences of unhealthy weight gain and the high likelihood of pediatric...
Background Poor diet and lack of physical activity are strongly linked to non-communicable disease r...
Objectives: To identify effective interventions that promote healthy screen time use and reduce sede...
Background: Electronic screens(e.g., TVs, computers, smartphones)are ubiquitous in modern society, o...
Background: Adolescence is an established period of physical activity decline. Multi-component schoo...
Youth spend substantial time on social media, which can foster self-critical processes that increase...
BackgroundPoor diet and lack of physical activity are strongly linked to non-communicable disease ri...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...
Introduction: Excessive recreational screen-time in adolescents is a public health problem in wester...
Research Doctorate - Doctor of Philosophy (PhD)Background: Secular decreases in physical activity an...
The primary objective was to evaluate the impact of the ‘Switch-off 4 Healthy Minds’ (S4HM) interven...
INTRODUCTION: Lifestyle risk behaviours, including alcohol use, smoking, poor diet, physical inactiv...
Sedentary behaviours are highly associated with obesity and other important health outcomes in adole...
The mechanisms of behavior change in youth screen-time interventions are poorly understood. Particip...
BACKGROUND: Anxiety, mood, and substance use disorders have significant social and economic impacts,...
Introduction The negative consequences of unhealthy weight gain and the high likelihood of pediatric...
Background Poor diet and lack of physical activity are strongly linked to non-communicable disease r...
Objectives: To identify effective interventions that promote healthy screen time use and reduce sede...
Background: Electronic screens(e.g., TVs, computers, smartphones)are ubiquitous in modern society, o...
Background: Adolescence is an established period of physical activity decline. Multi-component schoo...
Youth spend substantial time on social media, which can foster self-critical processes that increase...
BackgroundPoor diet and lack of physical activity are strongly linked to non-communicable disease ri...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...