Human movement is a "natural skill" employed to solve difficult problems in dynamics concerning the manipulation of a complex biomechanical system, the body, in an ever-changing environment. Continuous Interactive Simulation (CIS) is a technique that attempts to use this human capacity to solve problems in movement dynamics to solve problems concerning arbitrary dynamical systems. In this paper we test a simple CIS environment that allows a user to interact with an arbitrary dynamical system through continuous movement actions. Using this environment we construct an abstract representation of the well-known pole-cart, or inverted pendulum system. Next we undertake a usability trial and observe the way users explore key features of the syste...
This work investigates how the intricate task of a continuous pick & place (P&P) motion may ...
Humans can interact with their environment by tuning the properties of the musculoskeletal system to...
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based anim...
AbstractDirect and continuous interaction with a simulated dynamical system enables the full human s...
Humans have a natural ability to cope with the problems of moving in a changing environment. The mot...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
The cognitive behavior of human operators in human-machine system has long served as a compelling ta...
Previous research on movement control suggested that humans exploit stability to reduce vulnerabilit...
AbstractContinuous Interactive Simulation (CIS) maps computational problems concerning the control o...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
© 2010 Shou-Han ZhouIt has been found that humans are able to interact with their environment by adj...
<p>An important function missing from current robotic systems is a human-like method for creating be...
International audienceThe hybrid rhythmic ball-bouncing task considered in this study requires a par...
Humans dexterously interact with a variety of objects, including those with complex internal dynamic...
In this work, a visually realistic and dynamically sound animation of human locomotion is obtained u...
This work investigates how the intricate task of a continuous pick & place (P&P) motion may ...
Humans can interact with their environment by tuning the properties of the musculoskeletal system to...
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based anim...
AbstractDirect and continuous interaction with a simulated dynamical system enables the full human s...
Humans have a natural ability to cope with the problems of moving in a changing environment. The mot...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
The cognitive behavior of human operators in human-machine system has long served as a compelling ta...
Previous research on movement control suggested that humans exploit stability to reduce vulnerabilit...
AbstractContinuous Interactive Simulation (CIS) maps computational problems concerning the control o...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
© 2010 Shou-Han ZhouIt has been found that humans are able to interact with their environment by adj...
<p>An important function missing from current robotic systems is a human-like method for creating be...
International audienceThe hybrid rhythmic ball-bouncing task considered in this study requires a par...
Humans dexterously interact with a variety of objects, including those with complex internal dynamic...
In this work, a visually realistic and dynamically sound animation of human locomotion is obtained u...
This work investigates how the intricate task of a continuous pick & place (P&P) motion may ...
Humans can interact with their environment by tuning the properties of the musculoskeletal system to...
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based anim...