Information technology is deeply ingrained in most aspects of everyday life and can be designed to influence users to behave in a certain way. Influencing students to improve their study behaviour would be a useful application of this technology. As a preamble to the design of a persuasive system for learning, we collected data to identify the study behaviours of students and recent alumni. We then developed two models to measure which behaviours have the most significant impact on learning performance. Current students reported more foundational behaviours whereas alumni demonstrated more higher-order thinking traits
Programming education traditionally has been an important part of Information Technology-related deg...
Abstract Obtaining quality learning behavior requires constant improvement. The development of learn...
With the proliferation of systems that are put for the student use, data related to activities under...
The use of interactive systems and internet technology nowadays enhance the process of learning as t...
Using technology to persuade people to behave in a certain way is an ever-increasing field of study....
The landscape of higher education is shifting as the expectations of modern students move towards in...
Pedagogic research has found that motivation, self-efficacy and value-expectancy are the most influe...
Using technology to persuade people to behave in a certain way is an ever-increasing field of study....
Students\u27 daily interaction with the learning management system generates millions of rows of dat...
On most modern university campuses, digital data trails from many sources that cover various facets ...
There is substantial research demonstrating that a student's motivation for learning can be largely ...
There is substantial research demonstrating that a student's motivation for learning can be largely ...
Learning is defined as gaining knowledge or modifying behavioral tendencies through study, instructi...
Although regulations and established practices in academia have focused on a data-rich model of perf...
The need to compete for users’ attention and provide them with the best user experience has increase...
Programming education traditionally has been an important part of Information Technology-related deg...
Abstract Obtaining quality learning behavior requires constant improvement. The development of learn...
With the proliferation of systems that are put for the student use, data related to activities under...
The use of interactive systems and internet technology nowadays enhance the process of learning as t...
Using technology to persuade people to behave in a certain way is an ever-increasing field of study....
The landscape of higher education is shifting as the expectations of modern students move towards in...
Pedagogic research has found that motivation, self-efficacy and value-expectancy are the most influe...
Using technology to persuade people to behave in a certain way is an ever-increasing field of study....
Students\u27 daily interaction with the learning management system generates millions of rows of dat...
On most modern university campuses, digital data trails from many sources that cover various facets ...
There is substantial research demonstrating that a student's motivation for learning can be largely ...
There is substantial research demonstrating that a student's motivation for learning can be largely ...
Learning is defined as gaining knowledge or modifying behavioral tendencies through study, instructi...
Although regulations and established practices in academia have focused on a data-rich model of perf...
The need to compete for users’ attention and provide them with the best user experience has increase...
Programming education traditionally has been an important part of Information Technology-related deg...
Abstract Obtaining quality learning behavior requires constant improvement. The development of learn...
With the proliferation of systems that are put for the student use, data related to activities under...