Digital technologies and communications have multiplied opportunities for transforming the way we teach and learn by breaking down silos across borders, supporting 24/7 styles of learning, and promoting collaboration which boosts student engagement and creativity. However, a key challenge for those introducing collaborative technologies into a teaching and learning environment is that technology does not by itself ensure that users will collaborate. This paper seeks to provide new insights into the key enablers and restrainers of effective collaboration in a networked environment. To do so, it draws on a five-year Participatory Action Research study of the development and adaptation of a content management system for use by media students a...
This paper considers the issue of enabling effective collaborative learning in networked virtual env...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This paper will explore relations between uses of internet-mediated tech-nology and the facilitation...
Virtual teams are becoming commonplace in both industry and educational settings. This paper uses a ...
This discussion paper outlines the experience of initiating and sustaining an authentic, team based,...
One of the crucial dimensions of students’ activities in the university environment is group scienti...
A key challenge for those introducing interactive or collaborative technologies into a teaching and ...
The aim of this study was to discern whether the different methods of online collaboration/group wor...
Educating responsive graduates. Graduate competencies include reliability, communication skills and ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Virtually immersive environments incorporate the use of various computer modelling and simulation te...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This study examined how global learning teams utilized technology in a virtual collaboration to solv...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This paper considers the issue of enabling effective collaborative learning in networked virtual env...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This paper will explore relations between uses of internet-mediated tech-nology and the facilitation...
Virtual teams are becoming commonplace in both industry and educational settings. This paper uses a ...
This discussion paper outlines the experience of initiating and sustaining an authentic, team based,...
One of the crucial dimensions of students’ activities in the university environment is group scienti...
A key challenge for those introducing interactive or collaborative technologies into a teaching and ...
The aim of this study was to discern whether the different methods of online collaboration/group wor...
Educating responsive graduates. Graduate competencies include reliability, communication skills and ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Virtually immersive environments incorporate the use of various computer modelling and simulation te...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This study examined how global learning teams utilized technology in a virtual collaboration to solv...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This paper considers the issue of enabling effective collaborative learning in networked virtual env...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...