This paper introduces a methodology for the design of a collaborative Game Based Learning (GBL) model, used here in the context of a finance course in an onsite learning context. In this paper we discuss three releases of the Finance Assets Game (FAG), the teacher-led face-to-face model, the paper-based model, and the computer-based mode
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
Learning and playing represent two core aspects of the information and communication society nowaday...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Baalsrud Hauge, J., Bellotti, F., Nadolski, R. J., Kickmeier-Rust, M., Munkvold, R., Fernández Manjó...
The use of serious Games in business education is not a new one. This field has used games and simul...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
The process of learning through Game Based Learning (GBL) presents both positive aspects and challen...
Learning and playing represent two core aspects of the information and communication society nowaday...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Baalsrud Hauge, J., Bellotti, F., Nadolski, R. J., Kickmeier-Rust, M., Munkvold, R., Fernández Manjó...
The use of serious Games in business education is not a new one. This field has used games and simul...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
A digital game represents an artificial system that encapsulates a fictional conflict which is contr...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Game based learning has proved to increase the motivation of learning among students. A first develo...