Background and aims There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. Methods Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. Results Participants ...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Background and aims: Internet gaming disorder (IGD) has become a global health problem. The self reg...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Converging evidence indicates that addiction involves impairment in reward processing systems. Howev...
Several factors of trait impulsivity were analysed to determine which may contribute towards potenti...
The relationship between impulse control disorder (ICD) behaviors and problematic Internet use (PIU)...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
AIMS: To estimate the aggregated effect sizes of reward-related decision-making deficits in internet...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
This item is only available electronically.Internet gaming has become an incredibly popular recreati...
Initially labeled as internet addiction in the mid-1990s (e.g., Griffiths, 1996; Young, 1996), resea...
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributi...
peer reviewedBackground and aims: The DSM-5 includes criteria for diagnosing Internet gaming disorde...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Background and aims: Internet gaming disorder (IGD) has become a global health problem. The self reg...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Converging evidence indicates that addiction involves impairment in reward processing systems. Howev...
Several factors of trait impulsivity were analysed to determine which may contribute towards potenti...
The relationship between impulse control disorder (ICD) behaviors and problematic Internet use (PIU)...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
AIMS: To estimate the aggregated effect sizes of reward-related decision-making deficits in internet...
Background: Game addiction is a growing problem all over the world. The present study aimed to evalu...
This item is only available electronically.Internet gaming has become an incredibly popular recreati...
Initially labeled as internet addiction in the mid-1990s (e.g., Griffiths, 1996; Young, 1996), resea...
The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributi...
peer reviewedBackground and aims: The DSM-5 includes criteria for diagnosing Internet gaming disorde...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Background and aims: Internet gaming disorder (IGD) has become a global health problem. The self reg...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...